• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IC - Mad King's Monkey

For some reason people just don't find Libros scary, even though they should. So he says out of the way, while the others interrogate the dog-face. Though he is ready to step in and interpret if the thing doesn't understand common, he very much doubts they will have a common language.
 

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Eban notes the look in Sukri's eye and nods. Keeping an eye out, since he can't rightly listen to anything out here, he allows Bayer to take the attacked into custody of sorts. Sukri and Eban move around, finding what seems to be a campsite of sorts. Small enough for this guy, maybe one more.

"There's a campsite here. Doesn't look like there's any more besides him. Let's call in for the reinforcements to help make him talk." All this is said loud enough from behind the rock cover, as he winks at Sukri. Then, making a gesture and tossing a bit of wool from his ouch into the air, the sound of 'reinforcements' greets them from even further into the woods, coming their way. Eban knows there aren't reinforcements, but the captive won't. (Ghost Sound, 30' into woods, heading their way, enough sound for 4 humans, DC14 Will Save to disbelieve. Intimidate Aid Another)

At the same time, Eban allows his haunting aura that always surrounds him to take a little effect on the now secured enemy. A feeling of misfortune floats above him, waiting for the chance to descend onto him full force. (Misfortune Aura on the captive, re-roll next D20 roll that is 12 or higher. Must take second result, even if its higher...)

He then moves to the wrapped longbow and quiver, looking around for anything else worth investigating or making use of. (Detect Poison on the items, then inspect them if enough time."
 

Day Two

It takes a little time and cumulative encouragement, but eventually the dog-faced creature starts to talk. By this time Jan has joined his companions.

The furry dog-faced man understands common, and speaks it of a sorts. After some to-ing and fro-ing, it becomes apparent that the dog-faced men are also looking for the inhabitant of the house. They have been watching the house for a while. And by they, he means a number greater than just the two you have seen. Six in fact, if your captive is to be believed, and two dogs.

"Pack come for me. Soon. In darkness." It twists it's head to look up at the sky to emphasise the point. You have about 4 hours before its fully dark.

"When you not see. Helpless. Like pups. We see you. Smell you. Kill you easy if want to. Crunch yummy bones for marrow maybe."

"But you go away. Let me go. I tell leader you not spirit man. Maybe not hunt you. Not want you."

Eban a Sukri find little else of interest around the 'campsite' apart from a leather wallet with some dried meat and a couple of bone dice. There is no evidence of poison. All the items found appear to be functional but mundane. The area has been well tramped down making it hard to assess the whether there were more than the two creatures you have already seen using it.
 

Jan looks the dog-creature over to asses what he may be.

Knowledge (Geography): +7
 
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Bayar

Bayar steps aside from the dog creature and gestures for his companions to follow. "I think we can take six of these creatures, if they're no tougher than this...example" He gestures to the restrained dog faced creature.

"If we can funnel them so I can fight two or three at a time we might be able to take more prisoners too. The first rule of battles is to choose the battleground, after all." Bayar smiles arrogantly at his own wisdom. "Still, we are by ourselves here. And I do not trust a talking animal. If we can search the house and camp away from it before dark I will feel better. Jan, what does it look like in there?"
 

Sukri shudders at the notion of six of axe-wielding freaks going for his marrow.

"They hit hard," he says, turning to the fighter. "You are right, Bayar, we need to fight few at a time. But maybe the house is the best for - what do you say - defense? In the trees, they can hide and attack. But in the house, we can close the windows, make them come through the door. What do you think?"
 

Libros reviews what he has read about strategy before saying "I agree with Sukri. The house is the most defensible place. there again, we can't neglect them breaking the windows."
 

Bayar

Bayar smiles arrogantly again, pleased at an opportunity to demonstrate he wasn't just along as the hired muscle.

"The house be obvious, yeah? We're five against six or more, so we should be smart. The animals will head for the house I reckon." Glancing around the group he is further pleased to see a number of bows. "If we setup with a good view we can shoot 'em like poachers in the Emperor's own forest. Y'gotta be smart about it though. Light a fire inside. Leave a lantern on too, just so it looks like we're staying inside. Any of the mongrels that survive will put their tails down and run, like as not."
 

Into the Woods

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