Day Two
Seeing that there are no more questions for him, Walter continues.
"Right then, I'm off. I'll let them know whats happening here when I get to the village. But don't be expecting anything in the way of help until tomorrow night by the earliest."
Walter scratches his beard.
"Well, good luck to you all."
With that he hitches his crossbow back into the crook of his arm and heads for the path leading back to the village. With one last look at the sweet grass in the clearing, Walter's mule sets off after the trapper.
[sblock=Libros]You cannot get a clear read on Walter. There is nothing to indicate that he isn't being straight with you, but nothing to confirm that he is.[/sblock]
Soon the light begins to rapidly leech away, and within a hour, night has well and truly fallen. Only a sliver of a moon and a some stars prevent the arrival of full darkness.
[sblock=OOC]For the sake of simplicity, the natural illumination level is dim light (20% miss chance) both outside and inside on both the first and second floor. The basement is in darkness (50% miss chance, loss of Dex bonus to AC, -2 penalty to AC, -4 penalty to skill checks requiring sight).
So, three questions;
1. Where is your character spending the night?
2. What are they spending it doing?
2. What, if any, illumination are they using?
3. What is their Perception bonus?[/sblock]