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IC - Mad King's Monkey

Jan comes around the corner to see Bayar get healed by Eban While Eban remains injured himself. Using the last spell of the first order he lays his hand on eban with a healing touch. "One good turn deserves another"

1d8+1=7

"Once more unto the breach dear friends, Once more unto the breach Charge!"
 

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Bayar

Bayar watched Sukri stab the downed Gnoll in the stomach. That be cruel...better to make a clean death, he thinks to himself. He be suited to the work though.

At the touch of the healer, who he thought was dead, Bayar is surprised. "Aye, we be going to take this dog's head and put it on a stick. Sukri, you flank right. I will go straight at him. Jan, follow to the left when you be ready. We be catching him against the stream if we lucky." As the Gnoll's bow had tremendous power to punch through his shield, Bayar held it out well in front. If it punched through again he would only risk his left forearm, compared to his chest keeping it close.

Feeling naked without his lost helm, somewhere behind him, the former soldier crouched to reduce his size and began a gentle trot forward, scanning the trees and scrub for any sign of the hidden archer. His leg felt more or less normal, though there was still like to be a scabrous blood clot adhering his pants to his leg tomorrow.

[sblock=ooc&combat]
Double move (2x20') forward, roughly from where the arrow struck. Perception is +1, untrained, to try and spot this bugger of a creature. Now, this might get a little complicated for a PbP, but please bear with me.

If Bayar can spot the creature and it is (1) within charge range of 40' and (2) not carrying a melee weapon he will charge and initiate overrun combat maneuver (CMB = +4 I think plus charge bonuses etc). If he can't see it, he'll move forward. If he can see it but it doesn't meet the two criteria he will move as close as possible. He won't job or run - double move only.

HP: 9/12
AC: 20
CMD: 16

Left hand: heavy wood shield
Right hand: longsword +1 (+6 to hit, 1d8+5 damage, 19-20x2)
[/sblock]
 

Sukri misjudges the creature's anatomy, and drives his blade through the stomach instead of the ribs. He winces at his error. Before he can end the creature's misery, he hears Bayar's command. The big fighter hustles off into the gloom, peering around his shield as if he could spot a nocturnal predator hiding in the brush. Sukri follows the big galoot, tuning his ears for any telltale sounds.

OOC: Running after Bayar. Listening with a perception check of +5 for the gnoll. If I am able to pinpoint him, I call to Bayar and move into a flanking position.
 

DAY TWO - BATTLE WITH THE GNOLLS AT HENRI'S HOUSE - ROUND 8

Libros takes up his crossbow again. Returning to the window, Libros reloads then stares into the darkness in the direction that the arrows seem to be coming from. Somewhere by where the stream re-enters the forest it seems. But try as he might he cannot make out anything in the darkness. The dancing lights make it easy to see what is happening in the garden, but only make it harder to see beyond the light cast.

Bayar hitches up his shield and, pausing just long enough to allow Eban to cast his heal spell (+6hp), heads out into the darkness. Stomping though the garden and kicking through the remains of the garden fence, he gets to about way to the tree line. Which is also the outer limits of the illumination cast by the dancing lights. Beyond is inky black darkness.

Eban, his spell cast, climbs to his feet taking care to stay close behind the Bayar.

As Sukri withdraws his blade from the dying gnoll the River Rat is stuck by another arrow from out of the darkness (-6hp).

Jan, his performance concluded, moves downstairs and through the house and into the light outside the front door. Three dead gnolls and a dog lie dead or dying in the garden. Bayar and Eban have already started out towards the the location from where the arrows are coming from. Sukri, with blood streaming don his side from the arrow wound is the only one remaining. Jan casts heal on the River Rat, completely closing the wound (+7 hp).

Sukri heads out after Bayar and Eban. They are easy enough to catch up with about two thirds of the way to the tree line.

Out in the darkness, a little to the right of where Bayar is heading, all those looking see a glint of light reflected of steel and a dark shape move in among the darkness. While the distance is hard to gauge in darkness, it is no more than 40 feet.

Libros, weapon ready, shoots at the gnoll. He is unable to see where the bolt goes.

[SBLOCK=OOC Round 8]CONDITIONS SUMMARY
* Jan: Inspire Courage +1 morale bonus vs charm and fear, +1 competence bonus on attack and weapon damage rolls. Duration Round 7 of 7. Linger Rounds 8-10
* Jan: Dancing Lights Duration Rounds 4-14
* * Normal illumination ousted front of house. No miss chance rolls.
* Eban: Bless +1 morale bonus on attack rolls and on saving throws against fear effects, Duration Rounds 1-10
* Eban: Misfortune Allies 10 or lower. Enemies 15 or higher.
* * Round 2 Applied to Gnoll 2.
* * Round 3 Applied to Libros.
* * Round 4 Applied to Bayar.
* * Round 5 Applied to no one.
* * Round 6 Applied to Gnoll 4
* * Round 7 Applied to no-one.
* Eban: Wounded (Dam 7), Prone. Iron Weapon duration rounds 5-15
* Bayar: Wounded (Dam 3).
* Dog 1: Dying.
* Dog 2: Wounded (Dam 12). Fled.
* Gnoll 1: Dead.
* Gnoll 2: Dead.
* Gnoll 3: Dying.
* Sukri: Wounded (Dam 0)

COMBAT SUMMARY
* G4 Range v Sukri 17 (hit). Damage 5.
* Libros Range v G4 10 (miss).[/SBLOCK]
 

Jan moves to try and keep up, then redirects his lights to where he sees a glint of reflected light off steel.
 

Bayar

Bayar winced as the powerful bow thumped an arrow into Sukri. That left two of the group badly wounded. Still, the moon was in his favour tonight as he caught a flash of light on the replacement arrow.

"He be there!" Bayar shouted triumphantly, pointing with his sword to the right, before he realised something was off. This be an archer outnumbered four to one, yet he does not flee? He be big and stupid, or there be traps around. "Careful now, be watchful of snares," he called as a warning to those with him.

The former soldier approached warily. He was well aware he could have charged and knocked the creature down, but realised he was the group's best chance of taking the animal apart and could not afford any further mishaps or falls. Remember there be that dog out here somewhere too.

[sblock=ooc&combat block]
Double move action (40' total) to get roughly into reach of the gnoll archer, assuming no obstructions or difficult terrain. Also attempting to (passively) observe snares, pits and the like that are in the way.

HP: 9/12
AC: 20
CMD: 20

Left hand: heavy wood shield
Right hand: longsword +1 (atk +7, 1d8+5 damage, 19-20x2)
[/sblock]
 

Eban could keep up now with the healing support. Thinking that they were at the mercy of this gnoll and his vision in the dark, Ebans' face lights up with a realization. Fumbling at his belt, he realizes its still there, and something beckons him to remember a tale. One of treasure seekers, using things called Wayfinders to assist them. These items were used because they helped those in needed with their ability to shed light...

"LIGHT!" he says aloud, realizing that he might have the chance to level the playing field. Thinking back on the inspection he did of the item, a word sticks out from the inscriptions, "Oremi" he mutters, as a warmth and joyous feeling overcomes him. The wayfinder springs to life, shedding its light among the area, as Eban peers into the disappearing shadows.

ooc - standard action to activate wayfinder ability for cast LIGHT at will. 20 foot radius of normal light, and 20 foot more of increased level of light - darkness becomes dim light, dim light becomes normal light. move action not used yet, depends on what he now sees...
 

25 feet ahead and a little to the right is the fourth gnoll. It is still carrying its bow. It has a pair of axes at its belt. It is about 10 feet from the trees. You don't have to be a gnoll to read th eexpression on its face - "Oh ^&**!. This is bad."

OOC: For the sake of simplicity, we say Eban's action is roughly simultaneous to Bayer's. Bayar gets the advantage of seeing what is illuminated before he acts. He sees no snares. Remember, just because the gnoll is still here doesn't mean he plans to remain so.
 


Bayar

The moving magical lights were casting long, swirling shadows. Bayar had never been fond of the odd coloured light that magic could bring forth, but this was better than semi-darkness amongst the trees.

Seeing his way was clear, Bayar started to trot, then jog - bringing his shield in close to his body, then run at the creature in a textbook infantryman's charge. Need to get behind him. If he runs, I can't catch the bugger in this forest... He levelled his shoulder and grit his teeth againt the impact that would surely follow.

[sblock=ooc]
Overrun maneuver as part of a charge action. Gnoll's choice: (1) stand aside and let Bayar move through it's space or (2) stand its ground and potentially be knocked down.

Assuming (2), CMB check for Bayar is +4 (+6 if charge bonus applies). No access to invisible castle or real dice right now, sorry. If his check>Gnoll's CMD, Bayar moves through the Gnoll as per (1). If he beats it by 5 or more, Gnoll is also knocked prone.
[/sblock]
 

Into the Woods

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