• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IC - Mad King's Monkey


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Eban is not too accustomed to the newcomers, and lets the others speak. His strange dialect is not something he easily displays, until he's more accustomed to his audience. Pulling out his chalkboard, he scribbles quickly, showing the sign.

"GNOLLS - TWO DEAD, TWO PRISONER, ONE ESCAPED"

He then wipes the sign off with his sleeve, replacing it with, "NEED TO LEAVE NOW TO CATCH IT"

Then, wiping it once more, while the others talk, he adds something and shows it to Henri, "LAND MARKS AND SIGNS TO LOOK FOR TO FIND AREA OF CAMP - USE THIS AS A MAP"

He then offers the chalkboard to Henri, along with the piece of chalk. He even opens his side pouch, displaying to Henri the different colors available, in case they would come in handy. (Brown, Yellow, Orange, Black, White x3, Red, Blue, and Green)
 

Waiting for the villagers to arrive, Libros observes Jan cast Prestidigitation on himself. Cursing for not thinking of that, he cast it on himself before asking the others if they would like a clean-up.

Once the villagers arrive, Libros slips into the background and lets the others deal with them.
 

"So, Kovic, Sire-reeve, Nice day for a ride in the country, eh?" Jan nods to the two as he greets them. "The one that got away still needs dealing with and we were just getting ready to persue them.

These two captives could stand in judgement for crimes of high banditry against Henri, and attempted murder against us in our due diligence of determining where Henri was. Working hard labour in a quarry of the barron's might be an appropriate punishment. Just be advised, they see very well in the dark and would likely escape during that time, slaughtering any in their path, even other prisoners."

diplomacy: 1d20+3=19
suggesting the VILLAGE AUTHORITY take the prisoners off their hands.
 

Kovic and the Sherif look at Jan, then at Henri.

Henri nods his head.

"We will take care of the two captives here," he says in way of response.

Turning to Jan he adds, "But our first priority is to get you away after the one that escaped."

Holding up Eban's slate he continues, "I am done with the map. It should help you get to where you need to start looking." He hands the slate and chalk back to Eban.

"So, is there anything else you need?"
 

"Well, how deep are those mines? How long will they take to flush out the gnoll? Will we need rations?" then smiling, "My last question, for now, do you have rations to trade?"
 

Bayar

Bayar watches as Korvic and, more specifically, the Sherrif exercise their control over the situation, and their prisoners. Somebody walking in at the end of a battle and claiming credit for others' blood and sweat was nothing new to him. Such practice was common place in the parallel would he had come from, and Bayar had long learned to look the other way. Doesn't make it any easier though, just because it be happening before...

To find something to do he stood behind Eban and looked over the chalk sketch. Limited details, bad scale. Done in colours like a children's drawing...ugh! He grunted. It be enough though I be thinking. "I be thinking they living off the land and not be bringing wagons along. So be a different spot to many I would choose. The camp site be depending on how many came. I guess not many more than we already be seeing. Mebbe two or three left behind, if any. They be setting up close to running water. It be good for drinking and crapping both if you not be mixing the spots up." He paused for a moment, rubbing the stubble on his chin.

This be a fool's game...better to let the stupid thing go... "It also be somewhere defendable. These mines now...they be like Dwarf mines? Or be like a quarry?" he asked of the local men.
 

Day Three, in the forest

After gathering what rations they can from Henri and the villagers (about three days each) the party heads out into the forest in search of the gnoll camp. Just before they depart, Henri calls Bayar over. "I have a little something that will allow you to keep pace with your companions. If it comes to a chase, it may be useful." Assuming no objections from Bayar, Henri casts a spell.

"It should last a few hours. Good speed, and good luck."

The first twenty minutes go well, with the party finding the expected landmarks and and seeing lots of signs of recent traffic. But somewhere along they way, they lose their way and the next twenty minutes are spent trying to regain it. Whether they retraced their steps to where they knew where they were, or whether they cut across new ground to get back on track shall have to forever remain a mystery as, for the sake of brevity dear reader, we shall skip over all the discussions that took place and move on. As the party did.

As the party moves deeper into the forest the terrain gets slowly more hilly. The day warms up as noon approaches, leaving people feeling increasingly sweaty and uncomfortable. The forest itself is

After another forty minutes traveling through the forest, the party come across the last landmark. The gnoll camp is just around the corner so to speak, mostly hidden for the moment behind trees. But definately there.

From the description obtained from the captive, and from what can be glimpsed through the trees, the camp is located on a small ledge beneath an overhanging cliff face. The ledge itself is about ten feet above the stream that carved the cliff face out of the small hill (like a bite taken out of a muffin). The cliff face rises another twentry feet above the ledge. One end of the ledge trains down to the level of the stream. The other terminates abruptly. There is only one way up the ledge.
 

Sukri lingers in the shade and takes a long drink of water. He watches the ledge for a long time, anticipating some kind of movement.

"Maybe if our friend is waiting there, I can give him a surprise," Sukri says, turning to the group for a second opinion.
 

Into the Woods

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