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D&D 5E (IC) Vault of the Dracolich (Ensemble)

Before setting off, Mord casts a spell to augment his abilities at a later moment.

After this he follows the others along the left wall, hoping to find a good point from which to launch his attacks. Though it may be fruitless at this point he does his best to stay quiet and in the shadows as much as possible.

OOC: Casting Guidance to be used in event of an important roll if it seems like it would make a difference. I'll leave it up to GM to apply it if needed. If not, I have a minute to use it so can save it for an attack. Or other save.

Guidance bonus:: 1D4 = [4] = 4


Stealth:: 1D20+4 = [7]+4 = 11


Initiative:: 1D20+2 = [19]+2 = 21


Acrobatics:: 1D20+2 = [5]+2 = 7


Dex Save:: 1D20+2 = [13]+2 = 15


Squirrels are evil!
 

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Udit speaks up

"uh, before we go... who needs light to see? We have to consider that. I do and there must be others..."

Udit's plan is to hide in the back, hidden by shadows (although Udit wasn't sure if that would work against a hydra) and shoot at it while it was engaged with the others. He figured the beast was probably big enough that shooting over the heads of his companion to hit the beast would be no issue. "Well... maybe a small hydra would be better..." he muttered to himself.

Initiative check pre-hydra: 1D20+3 = [2]+3 = 5


pre-hydra acrobatics for some reason: 1D20+5 = [15]+5 = 20


pre-hydra dex save: 1D20+5 = [1]+5 = 6


stealth check pre-hydra: 1D20+7 = [16]+7 = 23


OOC: talk about all or nothing rolls!
 

OOC: Couple last-minute questions before we jump in. A few people are stealthing up. Can be done, but hard to have line-of-sight (to start) and hang back at the same time. Also, if everyone is hanging back and the furthest forward (stated) is Kurzon, who's only just at the point, no one has actually gone into the lair yet. Anticlimactic if I say "you move there. The water bubbles." So... Anyone flushing it out? Howabout SnorLoska? I haven't heard from [MENTION=6877470]Prickly Pear[/MENTION] yet. You gonna take the lead so everyone can be where they said? (Technically the Genasis didn't specify, but I doubt the sisters want the lead again. Maybe Terrus? Also: You left the boats and the prisoners behind. Any last-minute thoughts?
 

OOC: Mord would be happy to be rid of prisoners altogether. But realizes that chances are that not everyone would like his methods of dealing with that potential problem. That said, tie them up real good? Or maybeleave a guard behind? Or... Bait....


Squirrels are evil!
 

OOC: Genasi siblings don't mind being up front. They are the most comfortable around Water. They can draw the thing out.



Sent from my iPad using EN World
 



After being ferried across the lake, SnorLoska drops his backpack in the boat and pulls out a bullseye lantern. Here's a lantern if any of you needs it. He places the lantern next to his backpack and starts moving on.

SnorLoska takes the lead and marches past the narrow channel. Now, close to where the hydra's den is thought to be — I really hope this intel is accurate, SnorLoska thinks to himself — he walks cautiously and looks around into the den. It appears to be void of creatures. I think the hydra must be hiding in the water, he whispers back to the others.
SnorLoska continues further into the den, keeping an eye on the lake, but he sees no movement in the water. At a reasonable dry spot on the beach he places his shield and greataxe on the ground. I can't swim with this stuff, he reluctantly concedes. Instead he arms himself with a few darts.
OK. Who is with me? he whispers but he doesn't wait for an answer. He slowly wades out in the lake, takes a deep breath and then dives down in search of the hydra.

OOC: SnorLoska will swim under water looking for the hydra. Hopefully, he will spot the creature a short distance away from him (20 feet or so). If the hydra doesn't noticing him, he will throw a dart (Dart attack on hydra, and damage: 1D20+6 = [2]+6 = 8, 1D4+4 = [1]+4 = 5) and then swim back as fast as he can (15 feet?).
If the hydra noticing him then SnorLoska will pull a hideous face and swim back to shore (30 feet with dash).
Hideous face? SnorLoska might as well just smile!
 

Location: Hydra Lair, Dawn

Encounter: Hydra

Round Zero

After some discusion, it is decided that the group should stick together, and that the two prisoners will carry lanterns and provide light for the combatants. Everyone is ferried across the lake, and slowly work their way down the tunnel to the lower lake. The side of the tunnel is steep and slippery; the water a brisk rapid. The cavern opens to a larger, lower lake. A possible cave can be just seen in the light of the lanterns across the lake on the left.

The steep shore veers to the right, however, and moves toward around a deep, calm-looking pool. The light of the lanterns reveal very little of what lies beneath the dark surface of the pool, though their shadows play across the far wall, revealing some sort of corridor of worked stone some twenty feet up from the muddy shore.

SnorLoska and Aquaria dive in to look for the Hydra. It is unclear if Terrus meant to go in the water or not, but the muddy sediment under his feet crumbles, and in he goes with a loud splash.

SnorLoska immediately regrets his decision. At first he can see nothing, then all he can see are teeth, as serpentine heads rise up out of the darkness of the bottom of the pool and into the dim light of the lanterns that are above the surface.

Aquaria swims away from the gnashing teeth, to better get her bearings.

Everyone else continues to carefully work their way around the point.

* * *

Somewhere near the ceiling in the lower lake, Lorenn's bat was not having a good time.
It had scouted a few passages, having found a chimney that probably led to the outside, a cavern with a solid floor, and a strange humanoid-carved massive stone. Further, it had discovered a winding stream that led of into a tunnel, the water flowing from an unknown source into the lower lake. But then there was the sound of beating wings, and the bat knew that it was being hunted. A creature larger than itself, with two sets of wings, and a long sucking mouth flew towards it with determination.

GM: Sorry this took so long for me to get started. I had a heck of a time working out all the logistics. There was a lot of contradictory planning to sort through. I hope I drew a best-fit line. Oh, I marked the prisoners-with-lanterns with a yellow blob.

At any rate, Auria, Mord, & SnorLoska (and my NPC Torbin) have beat the Hydra in initiative (I only rolled those two heads for excitement purposes, I will leave them out of the Hydra's actual turn)

Those three can go for Round One. I'm afraid everyone else will have to wait for me to resolve that before taking a turn.

[sblock=Notes]
Here's the Init order and some comments:
Auria
Mord Nearly falls in (saved by guidance)
Torbin
Snorloska
Hydra Bite (2 heads) vs Snorloska 28 & 9 (Crit for 13 and miss)
Drako
Lorenn Bat is being chased by a stirge
Aquaria Swims away from the hydra
Udit
Kurzon
Terrus Athletics 5, falls in, disoriented
Prisoners

[/sblock]
[sblock=Rolls]
Torbin's Pre-Fight Rolls
Initiative: 1D20+2 = [17]+2 = 19

Dex Save: 1D20+2 = [14]+2 = 16

Athletics: 1D20+3 = [13]+3 = 16

vs SnorLoska Hydra (2 Heads): 1D20+8 = [20]+8 = 28
1D10+5 = [5]+5 = 10
1D20+8 = [1]+8 = 9
1D10+5 = [2]+5 = 7
Crit & Miss
Hydra Crit Damage: 1D10 = [3] = 3

[/sblock]
Damage Taken
PCs (River Gang) Aquaria 0, Auria 0, Drako 0, Kurzon 0, Udit 0
PCs (Infiltrators) Lorenn 0, Mord 0, SnorLoska 0+13=13, Terrus 0, Torbin 0
BG Hydra 0

Hydra0.png
 

Hydra's bite was painful and SnorLoska almost lost his temper. Wirth great will power, he sticks to the plan and turns around. Back towards the beach and up on the ground again. The others will get a better chance to attack. SnorLoska looks over his shoulder to see if the Hydra follows him.
Back on the ground again, SnorLoska picks up his shield and runs further down the cove.
The bite still stings and SnorLoska lets the fury flow through his body. The hydra will pay!

OOC: Action: Disengage
Move to U17 or U18 (as far as possible. Difficult terrain, yes?)
Bonus Action: Rage
HP: 32/45
 

Mord nearly stumbled into the water but felt his magic guide his feet back to stability. He heard the fight begin but was too far back to see a target. With a sigh if frustration, he cast his spell again, this time on the fartgest ally ahead that he could see and decided to bide his time. Perhaps the others would move forward and give him the space he needed for his transformation.

OOC: Casting guidance on whoever is at R12


Squirrels are evil!
 

OOC: That would be Kurzon. Sorry, I forget that some of you might not know the icons I'm using.

We have (clockwise around the "point"): Mord O14, Drako P13, Lorenn P12, Udit Q12, Kurzon R12, Prisoner1 S13, Torbin S14, Auria T15, & Prisoner2 T16. And in the water (top to bottom) Aquaria W11, Terrus U14, SnorLoska V16). The Hydra is obvious!

Lorenn, BTW, meant to stick with Torbin, but was split up as everyone made their way around the point. He was concentrating on communicating with his bat (what's the range on that, and the bat's name and gender?) when others passed by him.
 

Into the Woods

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