Upper_Krust
Legend
Hiya mate! 

Exactly...but magic crossbows - nothing springs to mind as a suitable name.
As opposed to giving out size categories for free...
Its the same weapon - it just splits into three (like triple throw - but as a melee weapon).
Does Dagda slaughter himself* easily in a fight?
*by that I mean an exact duplicate.
Elaborate?
Its a dangerous precedent.
Also Algol goes from 32 divine abilities to 160 divine abilities.


WarDragon said:You really think you need to tell ME that?![]()

WarDragon said:Never read the full version myself, so I can't help you. If all else fails.... make 'em up?![]()
Exactly...but magic crossbows - nothing springs to mind as a suitable name.
WarDragon said:Just giving it out for free, then, when everyone else has to pay a feat for it?
As opposed to giving out size categories for free...

WarDragon said:One for Enlightenment, two as weapons?
Its the same weapon - it just splits into three (like triple throw - but as a melee weapon).
WarDragon said:Well, then almost every immortal is going to be slaughtered easily. AC is one of those things that needs constant boosting by multiple magical items in order to stay relevant.
Does Dagda slaughter himself* easily in a fight?
*by that I mean an exact duplicate.
WarDragon said:Ok. I assumed following the myths was the reason for so many "weird" builds, that don't' really synergize at all.
Elaborate?
WarDragon said:Why not just use the bonus divine abilities in place of artifacts, as you suggest in Chapter 2? That would keep it simple, and probably take care of his AC problem, as well (adding Wis and Cha to it again, and so forth). I did it with a human-based immortal of mine, who eschews magic items for personality reasons, and it worked out nicely.
Its a dangerous precedent.
Also Algol goes from 32 divine abilities to 160 divine abilities.

