U_K!
Boredom + Free time = This:
I decided I would do an ad-hoc review of the cosmic abilities listed briefly in Ascension. Perhaps it will help with the editing process. (This is such a huge project, no wonder it takes so long. I see new cool stuff each time I look at it)
Most of this is based purly on the descriptions of the powers, their name, and your thematic basis in Ascesion and the Bestiary. In the event I am grossly wrong about something, Oh well, the next update will work all those things out, I hope.

Oh, one thing I hope works out - I hope there are plenty of Stackable Epic/Divine/Cosmic powers for all your crazy-deadly dragons to take.

Power Number: Review
1 - Cool. 1 per foe? One Per time taken?
2 - Nice.
3 - Anything trump this or is it the peak of Crit powers?
4 - Anti-Matter? Yummy

5 - I would guess this is good for the Villain, cause of those pesky Holy Word Spells

6 - Nice. Does this include Artifacts? Does it stack?
7 - Define "Aspect"

I assume theres a maximum here?
8 - I Make things go boom.
9 - I don't have a clue what this does.
10 - This sounds cool. How does it work with ability scores?
11 - I always wanted the ability to throw time paradoxes at people.
12 - BAMPH. This hurts. Alot. Makes Paladins Ultra-Strong.
13 - If there are long creation times to artifacts, every mage should take this.
14 - Cool
15 - I hope this is "more powerful" 'cause divine effect is "weak"
16 - A must have for adventurers, so-so for deities who don't already have it.
17 - A Save? This sounds cheap with Cosmic Power #2...
18 - Adventurer Deities of rank 6 or higher better have picked this up... I would
19 - Well, that just sounds pleasent. You really like rogues don't you

20 - Big boost for the spindly wizard.
21 - However this works, you may want to look into Oriental Adventures' Karmic Strike feat or the PHBII's Robilar's Gambit feat. Lotta abusive synergy with those 2 alone...
22 - I guess this is like a lifedrain power? Everything in aura = hurt?
23 - If this keeps progressing Ill take the Omnific one.

24 - Nice. I assume you have to make all choices for it, or One Deity uses this to make all his followers give him all their feats.
25 - Limit/Save? This sounds really cool, but also really hard to beat - Who wouldn't use it.
26 - Mechanics are probobly needed for me to judge this. Flavor sounds good though.
27 - Heh, "as Seventh-Sense, plus 1."
28 - Really strong. I assume DC = Attack roll or something right?
29 - All of them? Even the ones the evil villain mage just made? Kinda spoils his surprise, huh?
30 - Unless magic can't compete with divine power (My guess is this is eventually true) This seems a tad strong. Does it just mean he doesn't expend them, or what?
31 - Take this 30+ times and RULE THE UNIVERSE HAHAHA!... Or waste 600 divine ability slots. Silly Highlord.
32 - Lol This seems strongly Influenced by DBZ... Sweet.
33 - Mmm Hey is this % based like some of the Neutronium Golem powers? If so, there better by a counter to this, or it is better than any amount of d1000s endgame.
34 - This is probobly really complex but mostly a flavorful power.
35 - Does this increase the max inherent bonus or something? or just give an inordinately large number of statups?
36 - See # 35
37 - Nice.
38 - Cool.
39 - Timeframe? like a cooldown of 24 hours like a certain set of Robes these seem to be based on... (Or are the robes just a +36 item

)
40 - OHH OHH Can I use this with Power # 33!?! BAMPH Insta-kill

41 - Nice. Should be some counter, or artifact weapons become moot.
42 - Nice.
43 - This is evil, but cool. I assume you are using the Epic attack bonus progression rule right? So this power is actually really good. (Makes the nexus dragon look alot less scary)
44 - Mmmm This sounds fun.
45 - If I were the deities friend, I would just say I'm secretly his enemy. This would anger other PCS. Better have a will save or something.
46 - Against the same opponent right? Does this stack? So I get 2 every round if I take it twice?
47 - Depends on what is doubled. As long as you can't use this with #25 its fine. (And very very powerful if you can)
48 - This is kind of odd, but I guess it works if that form has fireball and is an Ice creature. (Or is there something I don't see?)
49 - ROCK THE PLANET!!!
50 - Sounds cool. Sounds Vague. Sounds like a 50% miss, similar to another monster I know...
51 - Well, that foe won't feel very special once you are done with him.
52 - A Mage must-have.
53 - This sounds like cheese

Do I have to hit it's AC?
54 - Fine.
55 - OMG PAIN.
56 - Hehehe, A divine scouter. Are you sure you don't have Frieza as a sample cosmic deity?

57 - I guess anyone who hits you is screwed...
58 - Fine. Seems kinda weak for a Cosmic power though...
59 - This just sounds annoying. If I were the cosmology's "legion of doom" I would make everyone take this.
60 - As long as its only limited to the divine tier this is fine.
61 - Yummy.
62 - Hope "friendly fire" isn't on with this one

63 - You could just ditch #57 for this, since they almost do the same thing I guess. (Just explain it differently flavor-wise)
64 - Does this work with #33?!? Ill be a timelord inside 5 minutes...
65 - Cool. Doc Brown needs this.
66 - This is mean. Funny, and really strong. But mean. I like.
67 - Oh does this apply to artifacts? So for example, can an ECL 1440 person, who normally gets +518 items, get better items? Not that I have any thing to gain or whatever. I just really like the Idea of +1000 black hole armor sitting on my mantle.
68 - Rogue Feat. Gotchya. Any mechanical benifit? Sounds like the powers Demilichs and Akaliches have. Perhaps it should work that way. (And Ill kill any rogues I see immediatly if it does)
69 - If two gods have this, and one punches the other, is the universe annihilated?
70 - Sounds like I can use Automatic Metamagic to do something naughty. What does Spell Reflection have to do with this?
71 - YAY! Any way to stop this?
72 - Oh, wait, Quadrupled? Scythe time!
73 - Monks with this become infinitly cool.
74 - Okay... This sounds... Confusing. Ill take it with Incorporeal Traits and (If available) Transcendental Reflexes. Game.
75 - The super sword of smiting. Yay.
76 - This sounds confusing. With you, that means its probobly good.
77 - DM better be careful so that PCs don't defeat a Time Lord at checkers or something.

Any final saving throw on behalf of the victem?
78 - Does this stack? I hope so.
79 - 6 times and...

80 - Yea, that is pretty underhanded. Like I said. You really know what rogues want.
81 - As if Quantum [Effect] wasn't? Sounds like a really, really annoying version of Quantum [Effect]. It has so much die rolling, the DM dies from insanity!
82 - Dose it have to be Hit point? Why not [whatever it normally does]

(XP, Quintessence, Levels...

)
Oh I thought you might like to know - Made my first NPC for my Homebrew lowmagic setting with Ascension - An ancient Evil Mummy lord named Malignus. (Cleric 20, Quasi-deity, deludes adventurers into thinking he's a demilich, reverse metagaming

) ECL 37, CR 31. (Hes a little short on magic items... only one hes got is a Scarab of Wisdom

)
Divine powers: Learned Spell Immunity

, Nescient, Apocrypha, and took some extra feats.
I'd say he worked out really nicely. Fills a good niche - The ultra-deadly niche
