Hiya mate!
Ltheb Silverfrond said:
U_K!
I have the solution to your ECL + ECL Multiplier problem! It occured to me as I was walking home carring 80 kg of soda
I hope you brought enough for all of us!?
...seems you did.
By the way 80 kg! I'd be happy to bench that, you were carrying it home - I'm impressed, what are you, seven feet tall?
Ltheb Silverfrond said:
Simply apply an Order of Opperations to the ECL system. First, determine straight Effective Character Level, divine templates (But not items or multipliers) included. Then use that number to determine Items, then add all Item based ECL adjustments. THEN Add (add? Multiply?) All ECL multipliers to get thy divine ECL. Gives the highest ECL possible too, and doesn't affect item power with any paradox. (Though the Paradox power may be involved

)
I have ECL so interwoven with items that it makes this task a chore - even for me.
Then you have the quandary of - well what about the +36 CR bonus from transcendental abilities - if we start chucking those out the window we totally derail the current ECL/CR spreads of the high-ups.
Ltheb Silverfrond said:
As for Hawking Radiation - If memory serves me right (Dont have Universe in a Nutshell in front of me) Hawking Radiation had some property (Lack of mass or volume smaller than Planck Length, etc) that allowed for this, while simultaneously making it impossible to prove it exists. In game terms, it is definitely (Su)

.
Expect a Hawking Golem at some point in the future...it may have wheels like a Juggernaut.
Ltheb Silverfrond said:
I agree class feature-related powers get a little slim at the Transcendant level, simply because the human mind probobly can't imagine the increadible feats such classes would be capable of as their focus.
Creatures become more generic the higher they 'evolve'.
Ltheb Silverfrond said:
I would imagine (Supremacy type powers asside) that such combat, if not fought with epic magic would be fought with divine blasts, Dragon Ball Z style, with barbarians entering rages so terrible, that the Akashic Records are torn asunder! (Well, maybe not, but pretty close to it)
You can wrap any ability in a veil of flowery words but the bottom line is that it needs to have a mechanical benefit.
Ltheb Silverfrond said:
With your [Effect] Enhancements, do they/could they apply to other things? Like the Striking effect, where the effect is channeled with melee attacks. If I apply, say, Ultima Effect, are my melee attacks also affected or just the other [Effect] I have linked to them?
Base level just the effect you apply it to, however I think I'll have an effect mastery ability which will let you use any effect.
Probably:
- Effect
- Improved Effect, double power
- Greater Effect, triple power
- Perfect Effect, quodruple power
- Effect Mastery, use all effects (one at a time, or multiple powers simultaneously by dividing the dice amount).
- Uncanny Effect - for strange stuff
Ltheb Silverfrond said:
Oh, a friend asked me to ask what the thematic basis for Create Legacy was.
Well I either work from the point of view of the mechanics first, then create the name, or have the cool name and create the mechanics.
I already had Create Spawn and I wanted a Cosmic or Transcendental version of that. The obvious choice would be to simply up the power of the monster, but that sounds far more like a second or third divine ability rather than a Cosmic or Trans power.
So if you can't go up or down, you just have to go sideways, so instead of increasing the power of a single monster, you create more than one monster.
Ltheb Silverfrond said:
I love the power (Wish it worked like Create Greater Undead though) because it lets your Death Knight Villian hit the poor paladin soooooo hard that ghouls continuously spew from his chest!
I'll have some Create Spawn variants.
Ltheb Silverfrond said:
+100 coolness points in my book, but my friend just wanted to know how or where you think these things up
Gla you both liked it - coming up with cool stuff is my speciality.
