Intensify Spell is an Epic WASTE!!!!

HEL Pit Fiend said:


Now THAT my friend would be a true Epic WASTE of a WIZARD. There is absolutely no sense in taking Improved Metamagic more than 3 times for obvious reasons.

I agree, I was being silly. Take the feat three times so you can Quicken spells at +1, anything more is overkill until they come up with meta magic feats that truely are worth it. Quicken, Enhance, and Persistant would all be cast at +1. That's scarey. ;)
 

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Re: Re: Re: Re: Intensify Spell is an Epic WASTE!!!!

kreynolds said:

Do you roll my dice? Nope. Besides, "average damage" isn't entirely reliable. You might average 506 points of damage, but you might roll really crappy. You might roll really good. Guaranteed 400 points, 200 on a save? No risk? Done!

I would NEVER attempt to roll your dice, that's like taking someones fries, I have more sense that that... :)

Like I said, it's worth the risk, the chances of rolling an average of 3.0 or less on 25d8 is VERY SLIM. But if you find yourself rolling that way maybe it's time for new dice....


kreynolds said:

What's your point? The other wizard will have 19th and 20th level spells too.


Sorry let me further clearify

Their wizard, from 30th level:
30th -- improved spell capacity (15th)
32nd -- intensify spell (-1)
33rd -- intensify spell (-2)
35th -- intensify spell (-3)
36th -- intensify spell (-4)
38th -- intensify spell (-5)
39th -- intensify spell (-6)

My wizard, from 30th level
30th -- improved spell capacity (15th)
32nd -- improved spell capacity (16th)
33rd -- improved spell capacity (17th)
35th -- improved spell capacity (18th)
36th -- improved spell capacity (19th)
38th -- improved spell capacity (20th)
39th -- improved spell capacity (21st)

My point is that, "their" wizard, by burning 6 slots in intensify spell, gives up on improved spell capacity feats, "their" wizard is still maxed out at 15th level spell slots. That's what we call in business "opportunity costs"


kreynolds said:

Look, this is quickly degrading into a "MINE IS BIGGER THAN YOURS!!!" argument.

This is a post ABOUT "mine is bigger than yours" (re-read my original post). Some wizard taking intensify spell (the point of that feat is making damage BIGGER) is doing themselves a disservice, I can make it BIGGER and BETTER without that feat and have proven so...

Hence, Intensify Spell is an Epic WASTE, don't waste an Epic Feat slot on that feat... that's my point :D
 

Crothian said:


I agree, I was being silly. Take the feat three times so you can Quicken spells at +1, anything more is overkill until they come up with meta magic feats that truely are worth it. Quicken, Enhance, and Persistant would all be cast at +1. That's scarey. ;)

...
And twinned...
 

Re: Re: Re: Re: Re: Intensify Spell is an Epic WASTE!!!!

HEL Pit Fiend said:
I would NEVER attempt to roll your dice, that's like taking someones fries, I have more sense that that... :)

LOL :D You know, that really shouldn't be funny.

HEL Pit Fiend said:
Like I said, it's worth the risk, the chances of rolling an average of 3.0 or less on 25d8 is VERY SLIM. But if you find yourself rolling that way maybe it's time for new dice....

Funny you mentioned that. I just bought 4 new sets, but I haven't had a chance to try them out yet.

HEL Pit Fiend said:
Sorry let me further clearify

Their wizard, from 30th level:
30th -- improved spell capacity (15th)
32nd -- intensify spell (-1)
33rd -- intensify spell (-2)
35th -- intensify spell (-3)
36th -- intensify spell (-4)
38th -- intensify spell (-5)
39th -- intensify spell (-6)

My wizard, from 30th level
30th -- improved spell capacity (15th)
32nd -- improved spell capacity (16th)
33rd -- improved spell capacity (17th)
35th -- improved spell capacity (18th)
36th -- improved spell capacity (19th)
38th -- improved spell capacity (20th)
39th -- improved spell capacity (21st)

My point is that, "their" wizard, by burning 6 slots in intensify spell, gives up on improved spell capacity feats, "their" wizard is still maxed out at 15th level spell slots. That's what we call in business "opportunity costs"

OK. Gotcha.

HEL Pit Fiend said:
This is a post ABOUT "mine is bigger than yours" (re-read my original post). Some wizard taking intensify spell (the point of that feat is making damage BIGGER) is doing themselves a disservice, I can make it BIGGER and BETTER without that feat and have proven so...

Hence, Intensify Spell is an Epic WASTE, don't waste an Epic Feat slot on that feat... that's my point :D

Well, I'll have to remember that now. Thanks. :)

Although, I can think of one really good use for Intensify Spell...MAGIC ITEMS. :D I can have a lot of fun with that in a magic item. Also, I have a feeling that the purpose of Intensify Spell has less to do with spell power and more to do with "Oh my god! I have to roll how many dice!?! Forget it!". :)
 

Xeriar said:
And twinned...

You, my friend, are evil.
sagrin.gif
 

Re: Re: Re: Re: Re: Re: Intensify Spell is an Epic WASTE!!!!

kreynolds said:

"Oh my god! I have to roll how many dice!?! Forget it!". :)

True, but if your a GM or if your GM allows it you could use the Average Damage rule on page 108 in the ELH. Basically, you would just take the average damage and not roll any dice... blah.

Personally, as a player, if I had only one or two 15th level spell slots, I would HAVE to roll my dice, and YES I would actually have 25 die 8's... FEEL THE POWER!!!
 

Re: Re: Re: Re: Re: Re: Re: Intensify Spell is an Epic WASTE!!!!

HEL Pit Fiend said:


True, but if your a GM or if your GM allows it you could use the Average Damage rule on page 108 in the ELH. Basically, you would just take the average damage and not roll any dice... blah.

Personally, as a player, if I had only one or two 15th level spell slots, I would HAVE to roll my dice, and YES I would actually have 25 die 8's... FEEL THE POWER!!!

Heck, ya, you roll the dice. Average is for wimps. I want to hear the sound of 25d8 thunder across the table, knock over drinks, grab a few chips, snarl at the other PCs, and scare the women!! :D
 

In my game I'm running a Sorcerer who is essentially tosses evocation spells left and right.

Forcing my players to sit while I bust out the calculator each round is boring. If my druid PC desides to toss a bunch of similar spells, he's doing the same thing.

I'm already getting sick of my 13d6 sonic orb that is unleashed every round.

The massive amount of dice will only hit the table when I feel like it.

-Telor
 

Telor said:
In my game I'm running a Sorcerer who is essentially tosses evocation spells left and right.

Forcing my players to sit while I bust out the calculator each round is boring. If my druid PC desides to toss a bunch of similar spells, he's doing the same thing.

I'm already getting sick of my 13d6 sonic orb that is unleashed every round.

The massive amount of dice will only hit the table when I feel like it.

-Telor

If it happened every round, I would have a problem. But when it's once an encounter or once a day, go for it. I can just see that dragon show up, blast the Ranger and burn down a bunch of trees. It becomes fun when you pop out with, "OKAY, NOW I'M MAD!!" Whip out those dice, and show that dragon who's boss.

Also, using a ton of dice is part of being a spellcaster. Flamestrike for Clerics and Druids, Fireball for the Arcane guys. These are the most common spells, commonly used, and each uses a lot of dice (until Max Spell that is).

I'm not going to say that you shouldn't have choosen the Druid (cause that's not true) but I will say that it's an intrigal part of your character so find a way to make it fun. See if you can get more than last time, less than last time, keep track of your personal avarage, time yourself, smile evilly at the other players, for they must wait for the master of all, acidentally hit one of hte other players, start channaling the wild vestages of nature (wild mage/druid), start describing the spell (a thunderous boom slams into Orc B, cuncussing into him. Oh, and it does 28 damage).

Okay, back to the real topic.
 

cept one little problem...

The ELH clears up the multiple metamagic problem(actually just muddies the water even more...)

Check out Enhance spell(pg 53-54).

To use the feat multiple times one spell You have to take it multiple times and pay the +4 each time you increase the cap.

So unless you spent 7 feats on Empower, no go!

Intensify looking a little better now?
 

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