jgsugden
Legend
This is not 100% clear in the rules. From what I can tell based upon comments on the boards, most players (and all officially sanctioned video games based on D&D 3.0 or 3.5 rules (except perhaps Pool of Radiance --- I never saw that one)) use the following rules:
1.) Invisible or hiding creatures may make only one attack as a sneak attack before losing the benefit of being invisible or hiding. This is supported by the sniping rules under 3.5 hide, btw ... it specifies that you may make one attack and then you must hide via the sniping hide rules. It is not 100% clear, but the easiest interpretation follows this train of thought. Note that even though the invisibility or hide effect has ended, the target may still be flat-footed and thus subject to sneak attacks. On the other hand, if the target is already battle ready (not flat-footed), only one attack may be made.
2.) If the target is subject to sneak attacks for a continuing reason (grappled, flat-footed, flanked, helpless, etc ...), all attacks (unless otherwise specified, as in Manyshot) are sneak attacks.
The important thing to remember in this discussion is that the round system is an approximation. In game terms, a fighter adjusts up to a dragon, attacks and then waits for the dragon to return the attack. In 'reality', a fighter doesn't walk 5' up to a dragon, slap it four times with a sword and then wait for the dragon to bite, claw, claw, wing, wing, tail slap, quicken cast and quicken spell-like ability on him. They trade blows back and forth during that six second span. We just separate them to simplify things. So, the invisible rogue that makes an attack and suddenly appears is actually waiting a bit before he makes his next attack. If there is no reason for the simplificatton to change this, it should not be changed.
Is this clear in the rules? No. As I said, the rules are unclear. But when the rules are unclear, we must turn to logic to resolve the situation.
1.) Invisible or hiding creatures may make only one attack as a sneak attack before losing the benefit of being invisible or hiding. This is supported by the sniping rules under 3.5 hide, btw ... it specifies that you may make one attack and then you must hide via the sniping hide rules. It is not 100% clear, but the easiest interpretation follows this train of thought. Note that even though the invisibility or hide effect has ended, the target may still be flat-footed and thus subject to sneak attacks. On the other hand, if the target is already battle ready (not flat-footed), only one attack may be made.
2.) If the target is subject to sneak attacks for a continuing reason (grappled, flat-footed, flanked, helpless, etc ...), all attacks (unless otherwise specified, as in Manyshot) are sneak attacks.
The important thing to remember in this discussion is that the round system is an approximation. In game terms, a fighter adjusts up to a dragon, attacks and then waits for the dragon to return the attack. In 'reality', a fighter doesn't walk 5' up to a dragon, slap it four times with a sword and then wait for the dragon to bite, claw, claw, wing, wing, tail slap, quicken cast and quicken spell-like ability on him. They trade blows back and forth during that six second span. We just separate them to simplify things. So, the invisible rogue that makes an attack and suddenly appears is actually waiting a bit before he makes his next attack. If there is no reason for the simplificatton to change this, it should not be changed.
Is this clear in the rules? No. As I said, the rules are unclear. But when the rules are unclear, we must turn to logic to resolve the situation.