DarrenGMiller
First Post
I am 35 and almost alwayts DM. I have had a weekly game going since August, 2000. Sure we have missed weeks and taken time off between campaigns, heck I even had a group implode and ended up with no gaming for 2 months recently, but as a rule, I have a group of adults from ages 25-38 who show up pretty much every week. In 2002, we survived the transition from gaming store group to playing in players' homes. Out of the 17 players (plus myself) that showed up for that first session of character creation (only 12 actually made it to the gaming on week 2) on that August night back in 2000, 2 of them are still with me. One of those two didn't play his first session in the group until 2003 (he didn't come back after that first night until then). The other has been gaming with me every week since then, with the exception of missing pretty much 1 week per month due to work commitments and a brief time in which he needed to get his life in order and then come back (6 weeks). One of my other players has been with me since the gaming store (joined in 2001), except for a similar 6 week hiatus. Two of my current players joined the group this spring after responding to an online classified on a message board looking for new players after my group imploded (too many players not of my age group) and the remaining two joined last night.
What our the secrets of a lasting adult group?
I am not entirely sure, but I can tell you what keeps us going. First of all, we set a gaming night right away. We had to when we were THE 3rd Edition D&D Group of our FLGS (I was asked to run a game to help sell the new edition's books as they came out... there were some perks). We became the Monday Night Group. We game every Monday night from about 6-10 pm. We miss weeks occasionally due to work commitments (usually mine) and not everyone shows up every week, but more on that later.
When we left the gaming store, due to more revenue being generated my M:tG tournaments than people in my group buying new books, what kept us going was a message board/web site. Our Grand Strand RPG'ers site/board has been going since 2001. Once we left the store, it became instrumental in keeping us together. We have it at www.myfamily.com and it costs us $29.95 per year. We have tried to move, but that site is just too convenient to leave. Without it, coordinating things would be much more difficult.
Though our membership has been quite transient, we rarely cancel a game due to too few people to play. I try to keep the membership from 5-8, though I have been down to 4 and up to 12. Out of my current 7 players, several of them are part-timers. Adult careers and gaming ARE difficult to balance and with the professions involved in my game, it is VERY true in my group. I have a a firefighter, a police officer (also National Guard), a 911 operator/dispatcher, a dental appliance salesman, a hotel night auditor, a grocery store employee, a guy who works for a company that designs and reviews water utilities and wastewater treatment plants, and I am a high school teacher. Due to our employment circumstances, I don't have the same group every week. I will hold a session if I have three players, plus myself, available. Our rule on absenteeism is simple. If you leave your character, he will be run either by another player or as an NPC. He could die, but will get an equal share of XP and treasure. If you don't leave your character, he minds the camp, tends the horses, hangs back to guard the exit, etc. and doesn't have a chance to die or earn XP. This has been the best system for us out of the many methods we have tried.
I think gaming once a month would be harder for us, because I have found that a consistent commitment is psychologically easier to keep. As a high school band director, I rarely have absences from after school rehearsal when I can have it every other day or once each week. When I have to hold it every other week or once a month, absenteeism goes way up. Gaming seems to work the same way. The more frequent the commitment (up to what the members can support), the lower the absenteeism.
I have had people move away, quit, change jobs, etc. I search the FLGS's and internet message boards for new players in my area. I ask current players to bring friends if we need them. They are out there. When my game is at its best, my players are happy and talking about it at the FLGS and to their friends and word of the game spreads.
Good luck in finding a regular game and keeping it going. I hope some of my experiences can help.
DM
What our the secrets of a lasting adult group?
I am not entirely sure, but I can tell you what keeps us going. First of all, we set a gaming night right away. We had to when we were THE 3rd Edition D&D Group of our FLGS (I was asked to run a game to help sell the new edition's books as they came out... there were some perks). We became the Monday Night Group. We game every Monday night from about 6-10 pm. We miss weeks occasionally due to work commitments (usually mine) and not everyone shows up every week, but more on that later.
When we left the gaming store, due to more revenue being generated my M:tG tournaments than people in my group buying new books, what kept us going was a message board/web site. Our Grand Strand RPG'ers site/board has been going since 2001. Once we left the store, it became instrumental in keeping us together. We have it at www.myfamily.com and it costs us $29.95 per year. We have tried to move, but that site is just too convenient to leave. Without it, coordinating things would be much more difficult.
Though our membership has been quite transient, we rarely cancel a game due to too few people to play. I try to keep the membership from 5-8, though I have been down to 4 and up to 12. Out of my current 7 players, several of them are part-timers. Adult careers and gaming ARE difficult to balance and with the professions involved in my game, it is VERY true in my group. I have a a firefighter, a police officer (also National Guard), a 911 operator/dispatcher, a dental appliance salesman, a hotel night auditor, a grocery store employee, a guy who works for a company that designs and reviews water utilities and wastewater treatment plants, and I am a high school teacher. Due to our employment circumstances, I don't have the same group every week. I will hold a session if I have three players, plus myself, available. Our rule on absenteeism is simple. If you leave your character, he will be run either by another player or as an NPC. He could die, but will get an equal share of XP and treasure. If you don't leave your character, he minds the camp, tends the horses, hangs back to guard the exit, etc. and doesn't have a chance to die or earn XP. This has been the best system for us out of the many methods we have tried.
I think gaming once a month would be harder for us, because I have found that a consistent commitment is psychologically easier to keep. As a high school band director, I rarely have absences from after school rehearsal when I can have it every other day or once each week. When I have to hold it every other week or once a month, absenteeism goes way up. Gaming seems to work the same way. The more frequent the commitment (up to what the members can support), the lower the absenteeism.
I have had people move away, quit, change jobs, etc. I search the FLGS's and internet message boards for new players in my area. I ask current players to bring friends if we need them. They are out there. When my game is at its best, my players are happy and talking about it at the FLGS and to their friends and word of the game spreads.
Good luck in finding a regular game and keeping it going. I hope some of my experiences can help.
DM