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Kulan: Knightfall's Aerie of the Crow God Game [OOC]


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Knightfall

World of Kulan DM
To enter the tight passage is an Escape Artist check (DC 15). The side passages 10-feet beyond the opening are tougher to traverse (DC 20). The PCs can choose to take 20 but it will be very noisy and take considerable time to move into the passage.
 






Knightfall

World of Kulan DM
Initiative Order (1st Round)
Quinn: 20 (readied action)
Lorien: 1d20+7=17
1st Group of Dire Rats: 17 (entangled, as per web spell's description)
Rat, Normal: 13 (entangled, as per web spell's description)
2nd Group of Dire Rats: 11 (entangled/immobilized)
Aureus: 10 (total defense)
Caerth: 9 (readied action)
Rat Swarm: 5 (entangled, as per web spell's description)
Phar: 4 (readied action)
Dire Rat: 4 (entangled/immobilized)
 
Last edited:


JustinCase

the magical equivalent to the number zero
Oh sorry, I posted in the IC thread without realizing we should roll initiative.

Init Caerth: [roll0]
 


Knightfall

World of Kulan DM
[MENTION=11520]Scotley[/MENTION], [MENTION=6814006]Thateous[/MENTION], making sure you saw my call for initiative rolls.

I can roll for you guys if you want?
 







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