I used Google Translate...Edit:
re - Meum est vita tua. Non dissipabit illud
do you know Latin or is this something you stole from somewhere?
Someone better have a bag of holding because I don't think Quinn can carry it all.Excellent! We come back with full complement for the town guard
32,055 + 5,160 = 37,215 XPThe XP below divides the XP gained between all the PCs equally and show what each PC gets for each set of enemies. While Angus came in part way through the fight, I'm assuming you guys are fine with including him in with the foes defeated before his arrival.
Cultist Acolytes [x16] (CR 4 each): 1920
Ghoul Guardians [x7] (CR 1 each): 280
The Prelate (CR 6): 240
Aries Zeidan (CR 7): 320
Lady Panthera [Cultist Bard] (CR 8): 480
Hirasean [Cultist Champion] (CR 10): 960
Xander [Duergar] (CR 10): 960
5,160 XP Each
So... how fast can that launch go if it is pulled by, say, a druid wildshaped into a large shark?BTW, there is one launch currently in the grotto where the PCs first arrived (except for Angus who used a special 1 use/per day ring of flying left for him by Aeron). Gareth and Quinten left with one of the launches to take the other prisoner back to Carnell.
The launch is as per p. 101 of D&D Stormwrack. Thus, it can carry up to 8 medium-sized characters and has a cargo limit of 4 tons. The launch can carry up to double to triple capacity of people for a short journey. The launch's speed with oars is 15 feet (or 1-1/2 miles/hour), which drops down to 10 feet (or 1 mile/hour) with more than 2 tons of cargo.
The island is 20 miles offshore from Carnell. The water is very shallow but can't be navigated on foot unless it is low tide when the island is connected to the mainland by a sand isthmus. Since it is in the early afternoon (I think), it is just past low tide. It will take a minimum of 13.3 hours to get to Carnell using the single launch, as long as the PCs don't overload it.
The PCs could try to make a run for the mainland, but they may not make it and certainty weighed down by tons of extra gear.
But we could do faster hustling through the tunnel (with the risk of running into ghouls on the way)? Or it is still faster rowing?
I'm pretty sure Caerth has sued up all his wildshapes for the day. He wildshaped into a snake vs. the rooks in the tower and once more into the eagle, and I'm fairly certain you used it a third time too, I think. Maybe the fight against the first set of acolytes. It's 3 per day, right?
And we could addI'm pretty sure I have a Wild Shape use left, although I admit it wouldn't give such a big advantage on speed. It does help, however, but I'm open to other suggestions.
Do we have a way to warn the village from afar? Any magic spells? Not Caerth, but we've got several casters in the party.
You know what, I trust that you know how many are left. I was probably thinking of the earth elemental summoning.I'm pretty sure I have a Wild Shape use left, although I admit it wouldn't give such a big advantage on speed. It does help, however, but I'm open to other suggestions.
Phar doesn't have message memorized and its range isn't long enough, regardless. He doesn't have whispering wind in his spellbook.JustinCase said:Do we have a way to warn the village from afar? Any magic spells? Not Caerth, but we've got several casters in the party.
I'm not sure how much rowing would help with Caerth already pulling the launch.And we could add
a) rowing, to help with pulling
The one thing I forgot about the fly spell is its limited duration. 1 minute/level isn't going to get Angus very far.Neurotic said:b) fly for Angus to lower the weight
It would be tough to convince the NPCs from Carnell to stay behind on the island while their home is under attack. But, my next planned post will give another option.Neurotic said:c) leave NPCs (and maybe even Maur - he is slow and heavy )
Yes, it has to be overland flight. Basically ,that's what Angus's borrowed magical ring allows him to do but it has a limit of 1 use per day and he's already used it for the day.Neurotic said:Additionally, fly...we have one additional caster (Xander) who could cast fly and be left on the island - we could even free him for that service
But we need fly that lasts for 3 hours or we'll land on the water