World of Kulan DM
Time for a bit of a snooze. I was up until 3:45 A.M. last night, and I'm still feeling tired. It's also very hot today, so I've burned through all my energy.
I'll check back in later.
I'll check back in later.
So, Caerth and Maur together with Meridith, Timmins, and Wieland. Xander goes with Maur. That makes sense. Maur wouldn't want the duergar out of his sight. Wieland won't want to let Aries or Eike out of his sight, so the launch will likely be burdened with a heavy load.Ok, I just got off work and am thinking:
put Maur, chainmail and heavy arms in the boat with Xander and the npcs who live in the village, and if there is enough then add the two prisoners. the rest of us take the under earth passage, hustle or maybe even force march to catch up.
The boat would need to be pulled by the druid/shark
Keep any locals who are still armed and armored and full of fight with the main group in the passage.
C. Quinn could go on the boat but that would leave those traveling through the passage shorthanded if they run into Tarrak and his horde. I assume the goal is to either ambush the cultists underground or go around them to get to Carnell first. There wouldn't be any light for Phar, who has low-light vision not darkvision, without Cruel Justice lighting the way.this will
A. reduce the total in the boat
B. place the slower and high risk persons in the boat
C. keep from encumbering those in the passage.
D. if any high risk persons want to escape, there is a convenient shark to remind them not to try and get away in the water.
After the fight with the cultists, Angus is down by 7 hp, Caerth is down by 16 hps, Maur is down by 21 hp, Phar is down by 13 hps, and Quinn is down by 9 hps.Is Maur currently low on hit pts.?
Hmm, while making sure that the XP totals I have on Quinn's PC sheet are right, I've come to realize that I don't think I gave out XP for the PCs when they fought the rooks with the rook alpha just before they met Maur. (I also think I missed giving out XP for the fight against the ghast.)
I did calculate the XP for the first fight with Maur as a member of the group against the cultist patrol that the PCs ambushed on the first level of the temple. That turned to to be 900 XP for each PC (or 3,600 XP in total).
The ghast was worth 400 XP and the Rooks with the Alpha were worth 4,300 XP.
That means Maur has gained 1,000 XP for the fights against the first group of cultists and the ghast.
The other PCs have gained 2,435 XP each from those three battles.
Below is the previous summary of XP from earlier in the game...
(Old) XP Summary For Entire PbP Game
Original Group (including Lorien and Quinn)
Second Group (including Aureus, Caerth, Lorien, Phar, and Quinn)
500 extra (ad hoc -- for first interactions with Cruel Justice)
2,723 XP Each
Third Group (including Aureus, Caerth, Phar, and Quinn; Lorien as an NPC [gets half XP])
788 (vs centipede)
591 (vs "doom" zombies)
972 (rats, bats, and wererat)
1,181 (baby scrag [x4] vs PCs vs koalinths w/sharks [x3])
1,500 (story award for returning Lord Pendour's body; Lorien only gets 500)
5,032 XP for each PC
2,266 XP for Lorien
Fourth Group (including Caerth, Phar, and Quinn; Aureus as an NPC [gets half XP]; Lorien not with group)
1,000 (story award for returning with wererat/ratware couple; Aureus only gets 500)
2,400 XP for each PC
750 XP for Aureus
700 XP for Raius and Sir Ghal vs. the wererat assassin
0 XP for Lorien
Revised XP Gained
Caerth: 10,155 XP
Phar: 10,155 XP
Quinn: 10,505 XP
Aureus: 8,505 XP
Lorien: 5,339 XP
This means that Caerth and Phar have gained 12,590 XP in total and Quinn has gained 12,940 XP in total up until the current ongoing battle. So Caerth and Phar should have 33,590 XP each and Quinn should have 33,940 XP before the current fight broke out.
I believe the group agreed to have Maur come into the game with the XP minimum for 8th level since the other PCs had just reached 8th level (or were about to). We should probably do the same for @Tellerian Hawke's PC, Angus.
Regardless, I'm going to say that both Maur and Angus come into the game with half the XP required to reach 9th level. That would give each of them 32,000 XP to start. Maur has gained an extra 1,000 XP, so his total before the current fight is 33,000 XP. He's a bit behind the other PCs but not by a lot.
Angus's first XP gained will be for the current fight. He'll be behind the other PCs but not by too much. His intro into the game was really cool, so I'm giving T.H. a 750 XP bonus for that.
Hmm, I think also gave Caerth a special XP bonus for using the dire boar as a battering ram... I'll check. Yes, I gave him an ad hoc bonus of 100 XP. It still makes me smile, so I'm going to upgrade it to 250 XP.
Aureus gets half of what the PCs get, so she gets 1,218 XP. She now has a total of 30,723 XP.
The other NPCs will have their totals calculated separately from Aureus and the PCs, later. I'm going to treat them as their own adventuring group fighting alongside the characters.
Time for lunch!
So I found out I've got more XP than I thought!
So the "5" is what you rolled previous?So I found out I've got more XP than I thought!
33,590 (as described in the post quoted) + 250 (for the dire boar battering ram) + 5,160 = 38,900
I accidentally already rolled HP for this level, and it's in the RG so I'm just keeping that.
My animal companion Screech, however, gains 2 extra HD. Screech bonus HD: 2D8 = [6, 2] = 8