Round Three (Updated)
Caerth: 21 (overrun)
Summoned Boar: 21 (break attempt)
Quinn: 21 (moves and attacks [hit])
[Fleeing Cultist #1: 21 (disappeared)] (unknown)
Wieland: 17 (holds action)
Ghouls [x2]: 16 (new combatants) (move, one attacks dire boar)
Cultists [x2]: 15 (both attack and miss)
Prelate: 15 (casts dispel magic [success])
Brutus: 13 (moves and attacks [hit])
Aureus: 11 (moves and shoots [hit])
Timmins: 10 (moves and shoots [misses])
Meridith: 8 (moves and shoots [hits])
Phar: 5 (moves and shoots [hits])
Maur: 4
[Pritchard, Fleeing Cultist #3 : 3 (disappeared)] (actions not known)
So, Wieland is going to hold his action until space opens up.
Just after his action, two ghouls come around the corner from where Fleeing Cultist #1 disappeared to in the previous round. They move towards the dire boar and one comes close enough to attack the large animal.
Ghoul - Attack vs. Dire Boar: 1D20+2 = [18]+2 = 20 (hit);
Ghoul - Damage: 1D6+1 = [5]+1 = 6
Dire Boar - Fortitude save vs paralysis : 1D20+10 = [4]+10 = 14 (success)
@Neurotic, the prone cultist stands up, which gives Maur an AoO. (The cultist is -4 to his AC and he doesn't have cover against Maur until after stands up.) He then counterattacks against Maur, if he survives (Maur has cover). The other cultist tries to attack the dire boar, which has cover.
Prone cultist stands up and attacks Maur AND cultist attacks the dire boar: 1D20+4 = [8]+4 = 12
1D8+1 = [3]+1 = 4
1D20+4 = [9]+4 = 13
1D8+1 = [4]+1 = 5 (both attacks miss)
The prelate casts
dispel magic (20-ft. radius burst) centered on the brazier after making a Constitution check against the ongoing damage (3 points). |
Prelate - Concentration check (DC 14): 1D20+8 = [6]+8 = 14 (success)
Prelate - Caster Level Check (vs Holy Storm): 1D20+6 = [19]+6 = 25
I'm assuming that's high enough to dispel the Holy Storm. If I remember correctly, I have to roll separately for Caerth's summoned dire boar, as the spell's burst radius catches the animal. Here's the check vs. the summoned dire boar:
Prelate - Caster Level Check: 1D20+6 = [17]+6 = 23
Do Caerth and Maur have any active spells on them? And the burst fills the available space, just like with fireball, I believe. Hmm, I need to double check.
I'm thinking that those two checks beat the required DCs (11 + the spell’s caster level) for the ongoing spells.