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3.5 Kulan: Knightfall's Aerie of the Crow God pbp Game [OOC #2]


World of Kulan DM
I went to see her again yesterday. She was feeling better. The had to do an angioplasty and put in a shunt. It's been a tough time for her over the last decade. She had to have one leg amputated and her other leg now has an infection on her heel that isn't getting better. My other aunt is certain she'll have to have another amputation.

Anyway, thanks for your kind words, guys. You're the best! :)
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World of Kulan DM
I must have hit the wrong button. Anyway, the next post might go up on Sunday or Monday, but it might take longer due to family and physio concerns.


the magical equivalent to the number zero
Hmm, that's odd. I have experienced an error once or twice when the page was loaded too long ago, so it wouldn't upload my post. Perhaps that was it?


World of Kulan DM
Hmm, that's odd. I have experienced an error once or twice when the page was loaded too long ago, so it wouldn't upload my post. Perhaps that was it?

I didn't lose anything important, so no worries.

It is very hot here in Edmonton right now. There is already a heat warning for tomorrow. Plus, my aunt had more complications. So, the next post will have to wait until the end of the week. Just FYI. I know you guys understand.


World of Kulan DM
Another new post will go up soon. Today was all about physio and creating NPC stats for the game. (Allies today, not foes.)

And, I'm happy to report that my aunt was able to go back to Rocky on Monday, although she'll need to be in the hospital there for a while before being allowed to go home.


World of Kulan DM
Will get the next post up before the end of the week. I had been waiting for you guys before the upgrade hit, and your PCs will have some down time to deal with any equipment additions/upgrades you might need for the assault on the cultists.

News quickly comes to you that Aeron is already on his way to Fort Symas with Lorien and young Raius Bellath to seek the help of a skilled healer. They are traveling by wagon and have traveled for half a day along the well-worn trail between Carnell and Fort Symas (traveling roughly 8 miles already). It is about 48 miles (3 days by cart) to the fort across flat plains and then over scrub hills. It wouldn't be hard for you guys to reach them on horse, if you choose to do so.

Since Sir Balorix has to hold vigil for 24 hours before being able to leave, both he and his partner, Sir Avanth, will be around if you need their help during that time. Afterwards, Sir Balorix will escort Hornauer and Lycia south along the Wasting Shores to, at least as far, Knightswall. Once he's sure they have safe passage out of the Strandlands, he'll return to Carnell to see how you fared/are faring against the cultists.

Sir Avanth, however, will be traveling to the Township of Ironsoul, to meet with the senate and inform them of what you've discovered. It's a long journey, so he can't wait around to help you against the cultists.

Sir Ghal Ebal spends the 24 hours staying close to Lady Pendour, as is his duty as the Guardian of Pendour Manor. The other citizens of Carnell keep their distance from the wererat and his mate.

Lady Pendour officially calls out the militia and the dwarf smith, Mabon Bronzethegn, heads the small group of 10 men and woman, which includes primarily farmers and fishers and a young ranger named Kylia (age 17). Elijah Wortham will be his second in command. Sir Ghal assigns young Brutus (age 16) to the militia; he's a half-ogre. They will watch over the large thorpe while Carnell's other warriors go with you to Gurnard's Head including Timmins Walmsley (age 52), Gareth Porthglaze (age 43), Sir Ghal (age 31), Wieland Bowen (age 27), and Meridith Bowen (age 21).

Lady Pendour and Lord Xander agree that he should take her daughter with him to the city of Belporte (roughly 50 miles away on the worn trail or half that over hilly scrub plains) to the northwest. It will be safer there in the coming days, or so the lady comes to believe. Lord Xander says he will send help from the city. He and Lady Melantha leave within four hours of the PCs arriving back at Carnell with the two werefolk.

BTW, did you guys ever finish leveling up your PCs? I'm fairly certain that both Caerth and Quinn went up a level before the last long break, but I don't remember about Phar.

Anyway, each PC gets a 1,000 XP story award for helping to bring Hornauer and Lycia back to Carnell and for the interactions with Sir Balorix.
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World of Kulan DM
Hmm, I don't think I every gave you guys XP for defeating the wererat who assassinated Ghal's father. That means each PC gets 1,400 XP for that encounter in addition to the story award noted in the previous post..


the magical equivalent to the number zero
Before today, the last time I added XP to Caerth in the RG was Jan 18, 2018. I'm not sure if you meant that we leveled up after that...

With the 2,400 xp now gained, I'm still on level 7 (because 30,401 current, and needing 36,000). No level-up yet.


World of Kulan DM
XP Summary For Entire PbP Game
Original Group
(including Lorien and Quinn)

Second Group (including Aureus, Caerth, Lorien, Phar, and Quinn)
500 extra (ad hoc -- for first interactions with Cruel Justice)
2,723 XP Each

Third Group (including Aureus, Caerth, Phar, and Quinn; Lorien as an NPC [gets half XP])
788 (vs centipede)
591 (vs "doom" zombies)
972 (rats, bats, and wererat)
1,181 (baby scrag [x4] vs PCs vs koalinths w/sharks [x3])
1,500 (story award for returning Lord Pendour's body; Lorien only gets 500)
5,032 XP for each PC
2,266 XP for Lorien

Fourth Group (including Caerth, Phar, and Quinn; Aureus as an NPC [gets half XP]; Lorien not with group)
1,000 (story award for returning with wererat/ratware couple; Aureus only gets 50)
2,400 XP for each PC
750 XP for Aureus
700 XP for Raius and Sir Ghal vs. the wererat assassin
0 XP for Lorien

Revised XP Gained
10,155 XP
Phar: 10,155 XP
Quinn: 10,505 XP

Aureus: 8,505 XP
Lorien: 5,339 XP
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World of Kulan DM
Scott DeWar. . . if you like, I can revise Quinn in PC Gen. Since he's human, it shouldn't be too hard to replicate him in the program.

EDIT: Okay, so I'm going to do this mainly as an experiment (and for fun). I'll post the results on the Rogues Gallery thread and you can let me know if it's okay or not.
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Scott DeWar. . . if you like, I can revise Quinn in PC Gen. Since he's human, it shouldn't be too hard to replicate him in the program.

EDIT: Okay, so I'm going to do this mainly as an experiment (and for fun). I'll post the results on the Rogues Gallery thread and you can let me know if it's okay or not.
Aw crud. all of my information on characters may be gone.

never mind, I found it here!
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World of Kulan DM
Gained Items/Treasure
+2 Screaming Bolts [x9] [leftover from destroyed skeletal crossbowmen]
• 48 gp, 102 sp (in rotting belt pouches found with skeleton crossbowmen)
Cruel Justice [+1 keen adamantine scimitar; LN intelligent item (can speak)] (claimed by Aureus)
• Dead Rook Egg (50 gp)
Eyes of Doom [x9]
• Heavy Crossbows [x2]; 3 more that were badly damaged
Kang [see below] (claimed by Quinn [I think])
• Lycia's rough maps of the Malotoch cultist lair
• Rusted Tin Container (containing 24 sp and 10 cp)

Odilos's Gear
Amulet of Health +2
• Belt Pouch (10 pp and 50 gp; plus vial of poison [vial was given to Aeron to make a cure])
Cloak of Resistance +1
Composite Longbow +3
Cure Moderate Wounds Potion (used by PCs/an NPC?)
• Masterwork Spear (poisoned)
• Note in Common: "My bastard of a son is rumored to be hiding somewhere near this village. Go there and find him and the breeder. Try not to hurt her. Pretend you are mercenary seeking work if the locales become suspicious of you. Try not to kill anyone without good reason. And, no Odilos, hunger is not a good enough reason. And do not infect anyone, at all. Be a shadow not a club. I know that's hard for you, but I must insist! If you get into trouble, I will not send reinforcements. If you must have help, there is one of your brothers in the village. While his blood isn't strong, he could be useful."
• Arrows (poisoned) (17)
Wild "Teleos" Rhino Hide (claimed by Caerth)

Kang ("Mercy/Murder" in Orc) [AL NE; Ego: 6; Int 13, Cha 13, Wis 10; Star Arm (adds to Ego)] > +1 adamantine stiletto dagger (+4 to Ego)
— Empathy; 60 ft. vision and hearing
Deathwatch 30 ft. (Continually Active) [Lesser Power] (+1 to Ego)
Hold Person (3/day; CL 1st, save DC 12) [Lesser Power] (+1 to Ego)

Scott DeWar had mentioned to me that he'd thought he'd had Cruel Justice at one point. What I think it was is that he claimed Kang but then the Great Crash happened and we forgot about it.

Note that any character that isn't evil in alignment should gain one negative level for even picking up the stiletto. It's the same for Cruel Justice an any character that isn't lawful. It might be best to sell the dagger but doing so will make Cruel Justice very unhappy.
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