JustinCase
the magical equivalent to the number zero
Exactly, it comes down to a DM ruling, but I agree with you, @Tellerian Hawke .
YesSo, movement: you can move through an ally's square to get to an empty square, right?
Correct.ScottDeWar_jr said:also, remember, we can defeat the wolf troll by killing tarrak.
The NPCs that failed their saves are panicked not frightened. The NPCs that made their saves are only shaken.Do frightened creatures run through obvious danger if there are other routes? (They have been told there are spiked stones that deal damage, so I would call that 'obvious danger'.) I can't find it in the 'frightened' condition description...
My mileage does vary, somewhat.@Knightfall might have a different perspective, but here's the way I see it. "Other dangers it encounters" would include the Spike Stones. Panicked creatures are not mindless; in fact, it says they can use special abilities in order to get away; e.g., a wizard could use Dimension Door, or a rogue could use Climb Walls. Thus, when faced with an impassable field of deadly spikes, the creature will choose a "random path" to circumvent it, rather than rushing blindly through it.
If there is no way around the field, to me that would meet the criteria for being cornered, and the creature would cower.
Your mileage may vary![]()
Quinn can keep the palisade from falling into the crevasse by hanging onto it instead of pushing it, but turning it around would likely be a full round action. He wouldn't have to turn it around to put it in a position to block Meridith and any other NPCs who rush in fear towards the spike stones.Turn the palisade around and block panicking people from going into sioke stones.
Caerth can dismiss the spell, but it wastes standard action and unlocks zombies