Kulan: Knightfall's Heroes of Carnell Game [OOC]

I think the 13 pts. was from when Phre hit him. So if she did 13, and Tarrak did 8 with his spell, then he is down by 13, because the +8 hp from rage would cancel Tarrak's damage. But 13 pts. still isn't wounded enough for Angus to even notice.
 

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Round Thirteen
Eutharic (demon familiar): 27 (paralyzed with fear for 4 more rounds)
Caerth: 22 (looting Galzadar)
Screech: 22 (paralyzed with fear for 1 more round after this round)
Bleak Eagle: 21 (fled)
Owlbear Skeleton (summoned) [link]: 21 (attacks Angus [hits once])
Crisenth: 21 (slowed until round 15)
Aureus: 20 (hurt badly; takes bleeding touch damage this round; tumbles away from Omen [double move at half-speed])
Celestial Giant Eagle (summoned): 20
Small Fire Elemental (summoned): 20 (misses)
Phar: 20 (hits Omen with spell)
Priestess of Malotoch (Omen): 20 (uses Bleeding Touch again vs. Lady Pendour; slowed until round 15)
Mummy (summoned): 19 (hits Angus)
Tarrak: 19 (fighting defensively; misses)
Tough Rook: 18 (paralyzed with fear for 1 more round after this round)
Monstrous Ghast (Phre): 17 (defeats giant celestial eagle)
Lady Pendour: 15 (sickened; shoots at Omen [misses]; suffers from bleeding touch this round)
Galzadar the Fallen: 13 (paralyzed with fear for 4 more rounds)
Quinn: 12 (attacks and hits Tarrak once)
Maur (flying): 12 (moves and casts recitation)
Wieland: 12 (sickened; near death; paralyzed with fear for 1 more round after this round)
Ailward Stepney (cohort): 12 (attacks and hits mummy)
Acolyte Zombies [x12]: 12 (motionless)
Acolyte Zombies [x3]: 12 (motionless)
Henry Hawtrey (wild. rogue): 11 (paralyzed with fear for 1 more round after this round)
Thorvid (male dwarf fighter): 4 (sickened/paralyzed with fear for 1 more round after this round)
Bothild (female dwarf fighter): 4 (near death/paralyzed with fear for 1 more round after this round)
Elle Redding (cleric): 3 (gives potion to Sir Ghal; casts resistance)
Sir Ghal: 3 (hurt; drinks potion and moves)
Scarborax (sorcerer): 3 (defeats mummy with disrupt undead)
Angus: 3 (sickened) ⬅️
Tristan (militia): 1 (sickened/paralyzed with fear for 4 more rounds)

The bleak eagle has fled from the fight.

Tarrak is fighting defensively this round (+2 AC, -4 to hit).

Elle is fighting defensively this round, as well.
 
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@JustinCase, you're up!

It doesn't look like Caerth has any rope, and there isn't anything readily available to tie up the wizard with. Galzadar doesn't have a rope on him either.

Now, Caerth could drag Galzadar to the grove of giant mushrooms and then cast entangle to trap him, but Caerth know if he drops the wizard into the giant mushrooms the elf will likely end up poisoned if there is something dangerous in the grove or maybe he'll just end up nauseated. While paralyzed he can only make mental saves.

Note!
Entangle will work on the squares next to the grove as well just like with the depressions. If he puts Galzadar on the edge and then casts entangle, the wizard will likely just end up entangled.

You could also spend the round going through the wizard's stuff for anything useful. ;)
 
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@Neurotic Did Maur make that immediate attack on Caerth's last turn? I don't think I saw it. Just checking. Would be a shame not to have that opportunity. :)

I'll post my IC response now.
Yes, missed by power attack margin :(

Also, why would you care if the wizard ends up nauseated or poisoned, as long as he is not actively dead like so many on our side. I say drop him and if he survives we can see about his curse. Let NPCs bind him, we're still not out of the sun and you're playing out there :(

If Crisenth or Phre attack Angus or worse NPCs we're back where we started
 

Yes, missed by power attack margin :(
Ah, I see. I was confused if that was your attack on your own turn.

Also, why would you care if the wizard ends up nauseated or poisoned, as long as he is not actively dead like so many on our side. I say drop him and if he survives we can see about his curse. Let NPCs bind him, we're still not out of the sun and you're playing out there :(

If Crisenth or Phre attack Angus or worse NPCs we're back where we started
I don't care if the wizard is poisoned or something, I just don't want him to start killing us again. By going through his possessions, I may find something useful for us, or even keep something deadly to us from being used by the wizard or the other enemies.

I don't expect to find rope in the wizard's pouches, so I'll probably use entangle on him and the quasit next round.
 

Ah, I see. I was confused if that was your attack on your own turn.


I don't care if the wizard is poisoned or something, I just don't want him to start killing us again. By going through his possessions, I may find something useful for us, or even keep something deadly to us from being used by the wizard or the other enemies.

I don't expect to find rope in the wizard's pouches, so I'll probably use entangle on him and the quasit next round.
It is kinda meta knowledge, but you know he will be paralyzed some time and if he's nauseated, npcs can handle him
 


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