Kulan: Knightfall's Heroes of Carnell Game [OOC]

Round Twenty-Two
Eutharic (demon familiar): 27 (watching over his master)
Swarm of Bats (summoned): 22 (panicked [fleeing])
Caerth (flying): 22
Screech: 22 (flying over crevasse; sickened)
Phar: 19 (held action from last round; casts glitterdust)
Tarrak: 19
Aureus: 18 (hurt badly; digging out a torch)
Sir Ghal: 18 (delayed from round 21; hurt; waiting for Aureus)
Galzadar the Fallen: 13 (entangled; stunned for 2 more rounds)
Quinn (flying): 12
Maur: 12
Acolyte Zombies [x12]: 12
(motionless)
Acolyte Zombies [x3]: 12 (motionless)
Henry Hawtrey (wild. rogue): 11 (hurt; reloading heavy crossbow this round)
Ailward Stepney (cohort): 4
Thorvid (male dwarf fighter): 4 (moves to gather up Annabel)
Bothild (female dwarf fighter): 4 (hurt; carrying Syndra)
Angus: 3 (hurt; sickened; uses Heal on Wieland)
Wieland: 3 (fatigued; sickened; near death | riding on Angus)
Scarborax (sorcerer): 0 (concentrating on dancing lights spell)
Elle Redding (cleric): 0 (double move up slope)
Lady Pendour: 0 (mounted; sickened)
Tristan: 0 (at horses; loading up the dead; sickened) ⬅️
 
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@Scotley, when do you want Phar to cast glitterdust? I've placed him before Tarrak in this round, at the very least.

EDIT: While posting for Neurotic, I assumed Maur wouldn't get out of the way. (And, him doing so would provoke an AoO since the terrain he is now standing on costs 3 5-ft. squares.)

Quinn could still choose to get out of the way, which would mean Phar would have to wait until after Tarrak's next action.

I'm assuming that JustinCase will just have Caerth attack since him flying more than 5 feet away from Tarrak will also provoke an AoO.
 

Updated combat map at the beginning of Round 22...
Battle Against the Undead Horde_Round 22.png
 




OOC: to get out of Phar's way, Quinn would fly to the northeast, but does not know how far to move away
The glitterdust spell has a 10-ft. radius spread range, so Quinn would probably only need to fly up and away from Tarrak to get out of the way since he's been attacking from range while flying. It probably would only be 5-ft. step.

More than likely Quinn would make his will save vs. the blinding effect of glitterdust, but it's not a given since it is Phar's spell. The DC is at least 19 and could be higher if @Scotley enhanced Phar's Intelligence before the battle began.

For the Will save, there is still the +3 morale bonus for mass conviction and the +4 resistance bonus from shield of law, which supersedes the +1 resistance bonus from Quinn's cloak. That would be a total of +13 to your roll, so there is a slight chance Quinn could be blinded by the glitterdust spell.

Maur would not move, he's immune to paltry magics (cue nat 1 in the future)
EDIT: Whoops, you wrote Maur, not Quinn. My bad. Still waking up.
 
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Counting green squares double, Angus is 50 ft. away from the ledge where he could snipe. His movement is 70', so he could reach that spot, and fire a single arrow in the same round. But this round, I am still going back and forth hauling people, correct?
 

Counting green squares double, Angus is 50 ft. away from the ledge where he could snipe. His movement is 70', so he could reach that spot, and fire a single arrow in the same round. But this round, I am still going back and forth hauling people, correct?
That's up to you. :)

Right now, only Wieland is on Angus.
 

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