Kulan: Knightfall's Heroes of Carnell Game [OOC]

I had to edit the OOC sectiom of my post, so I'm going to post the revised edit here, just to be clear...


Phar gets a +2 to his next Spellcraft check to try to understand the next part of the process to open the door. The DC is 40. (Wth a +23 for his Spellcraft [+2 from Aureus], it is possible for Phar to succeed. @TaranTheWanderer needs a 15 or higher.)

If he succeeds, Phar will know the correct sequence for the sigils and who among the PCs should touch each sigil, which should allow them to open the doors (bypassing the second part of the riddle).

Touching the sigils in the right order will activate the next part of the riddle, regardless of who touches each sigil. (So, if you get the right sequence but not the right person, the second part of the riddle will activate but the doors will still be closed.)

DC 30 Decipher Script and/or DC 30 Use Magical Device can also help. (But, I don't believe any of the PCs have access to those skills.)
 

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One Hint for the Proper Sequence: When Caerth touches the sigil for Stratesus (at the top), the sigil for Arixon glows (at the bottom) but none of the others glow.
 


Before I reply to @TaranTheWanderer's post, I need to crash for a while. Even though I went to bed early last night, I've been up too many nights past 1 to 2 a.m. Feels like I'm going to nod off in front of my computer.

So, will post later. Much later. :sleep:
 



If you all agree, I will post again and have the PCs use the correct sequence but without the correct PC for each sigil so that you can hear the final part of the riddle. There is no risk! If you guys want to hear the rest of the riddle but can't figure it out, you will still be able to get the doors open by doing the sequence a second time with the right character for each sigil.

Phar knows for sure that the order of the sigils are as follows: Stratesus (divine), Arixon (arcane), Avital (law), Grigron (chaos), Jorziza (indulgence), and Beornheard (stoicism). The Boots' group symbol is the centre.

The PCs in order are as follows: Caerth (divine) [@JustinCase], Phar (arcane) [@TaranTheWanderer], Maur (law) [@Neurotic], Angus (chaos) [@Tellerian Hawke], Aureus (indulgence), and Litrix (stoicism) [@MetaVoid]. Quinn [@ScottDeWar_jr] is the centre.
 

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