Knightfall
World of Kulan DM
I had to edit the OOC sectiom of my post, so I'm going to post the revised edit here, just to be clear...
Phar gets a +2 to his next Spellcraft check to try to understand the next part of the process to open the door. The DC is 40. (Wth a +23 for his Spellcraft [+2 from Aureus], it is possible for Phar to succeed. @TaranTheWanderer needs a 15 or higher.)
If he succeeds, Phar will know the correct sequence for the sigils and who among the PCs should touch each sigil, which should allow them to open the doors (bypassing the second part of the riddle).
Touching the sigils in the right order will activate the next part of the riddle, regardless of who touches each sigil. (So, if you get the right sequence but not the right person, the second part of the riddle will activate but the doors will still be closed.)
DC 30 Decipher Script and/or DC 30 Use Magical Device can also help. (But, I don't believe any of the PCs have access to those skills.)
Phar gets a +2 to his next Spellcraft check to try to understand the next part of the process to open the door. The DC is 40. (Wth a +23 for his Spellcraft [+2 from Aureus], it is possible for Phar to succeed. @TaranTheWanderer needs a 15 or higher.)
If he succeeds, Phar will know the correct sequence for the sigils and who among the PCs should touch each sigil, which should allow them to open the doors (bypassing the second part of the riddle).
Touching the sigils in the right order will activate the next part of the riddle, regardless of who touches each sigil. (So, if you get the right sequence but not the right person, the second part of the riddle will activate but the doors will still be closed.)
DC 30 Decipher Script and/or DC 30 Use Magical Device can also help. (But, I don't believe any of the PCs have access to those skills.)