Grand Plan?
To let you guys in on what I have in mind for this game: Originally, I envisioned a war starting between two neighboring kingdoms and the PCs being like special ops soldiers doing covert missions in, around, and through the battlefield for their side. I had them allied with one side at the start, but that could possibly change if warranted. As the game progressed, that concept more or less fell by the wayside.
Currently, I'm thinking of an old-school dungeon-centered campaign, where The Quiet Harpy is the Base of Operations of the party, and they venture out from there and return periodically to refresh/renew/re-supply/etc. The shadow of War may or may not still loom over the region, I haven't decided, and am open to suggestions.