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(LHHS) The Light Hearted Hack n' Slash Game (I)


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Initiative 11+8=19

Mak'Teh-Nar travels always with his bow ready and with his eyes open (spot +5) If he notice an incoming attack, be it from beasts, bandits or (Zeus forbid!) guards he'll let an arrow fly. (Well, in case of guards, he'll voluntary miss his target by few inches, so they'll learn not to sneak on him :))
If we are not attacked I'll keep the bow and assume an intimidating pose.
 

I will edit in the roll I get for initiative when i get home from work.

As for Brawn's position...... what direction are we travelling?
He'd prefer to take the left front rank, with his Fullblade on his back.

As for what's happening: what did you mean by "1st no event (8)
and 2nd (?)"
Are those wandering monster events, or daily events?
 

reapersaurus said:
I will edit in the roll I get for initiative when i get home from work.

As for Brawn's position...... what direction are we travelling?
He'd prefer to take the left front rank, with his Fullblade on his back.

As for what's happening: what did you mean by "1st no event (8)
and 2nd (?)"
Are those wandering monster events, or daily events?

To determine if there is an event or not I roll 2d6 on this chart:
2 = Major Event
3-5 = Minor Event
6-8 = No Event
9-11 = Minor Event
12 = Major Event

I won't show you a map for a minor event, so I either rolled a 2 or a 12. After I roll those I go ahead and roll for type. To determine event type I roll 2d6:
2 = Hostile
3-5 = Unfriendly
6-8 = Indifferent
9-11 = Friendly
12 = Helpful

((Yes, it's flawed to make the chance of running into friendly people the same as hostile people, but it's accepted in my RL game, so I use it.))
 





OOC: I blanked on an aspect of Brawn, as it went by so fast.

We were looking for a horse to pull the carriage?
Brawn would have volunteered, since pulling wagons and menial labor is something he's very used to.
He's as large as a horse, you know... :)
 

Initiatives
Mak= 19
Krindor = 15
Yorick = 9
Khelon = 6
Brawn = 1

(Spot Check Results)
You all obviously notice the sudden charge of a pack of Dire Weasels. They smell blood. Based on initiative, Mak and Krindor will react, then I will post the Weasels actons, then Yorick Khelon and Brawn will go.

Mak, you are successful in gaining initiative, you made your spot check, and they failed to spot you. You get a surprise round.

Everyone else was spotted by the creatures, so Mak can declare his first two actions, Krindor one action, then I will post.

These creatures may have smelled the woman's body (though safe, it still smells like a wounded animal).
 

Into the Woods

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