Looking for a standard 3.5 games

rangerjohn said:
Pharos should be complete now.
Rangerjohn, by looking at both of our characters backgrounds, I see a possible connection. Both of us mention our home village been run down by undead. Both of us hate the undead like nothing else (I have them as favoured enemy and with Pharos it's all too evident). Maybe we're from the same village and were two of the few survivors. I mention Joseph being an adventurer after his family was killed and his home destroyed, so maybe the two of us were in the same party fighting the undead together some time in the past. What do you think?
 
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Zerth said:
Rangerjohn, by looking at both of our characters backgrounds, I see a possible connection. Both of us mention our home village been run down by undead. Both of us hate the undead like nothing else (I have them as favoured enemy and with Pharos it's all too evident). Maybe we're from the same village and were two of the few survivors. I mention Joseph being an adventurer after his family was killed and his home destroyed, so maybe the two of us were in the same party fighting the undead together some time in the past. What do you think?

Sounds Good.
 

Guilt Puppy said:
"R.U" is approved (as odd as the name is :) )... Pharos still needs spells/background as you mentioned, but the character sheet looks correct. (One note: A cloak of resistance confers a resistance bonus, not an enhancement bonus.)
Redjek-Urlominazz Retroullain, or R.U for the friends :)
 


You know, I like Weapon Kata.. Both for the flavour and the extra whacking power. I'm going to take it AND have it a 'bonded weapon', so I can mechanically whack hard with it, and flavourfuly trip with it. Almost done my char, will post it soon.
 

Jemal: Only current problem I can see with Kurita is that he doesn't meet the prereqs (Int 13+) for Combat Expertise. Also, I don't believe that technically you should be able to select Stunning Fist as your second-level bonus feat... This is easily rectified by taking Stunning Fist-Deflect Arrows-Improved Trip as your monk bonus feats, and then taking Improved Grapple external to that (you certainly meet the prereqs).

In addition, while I'm okay with mixing weapon kata and Bonded weapon, they weren't really designed to fit together well. If you're going to use it, be sure to note it under Special Abilities, as Bonded Weapon (Staff, minus proficiency Nunchaku) or whatever proficiency you're giving up. However, I'll note that the two options weren't really designed to be compatible, and it results in some odd situations (if you trip during a round, you can't utilize weapon kata or weapon focus during that round; if you utilize weapon kata, you can't deflect arrows with the staff).

In re-evaluating the way the presented options work, I realized that most of the feat sequences designed to recapture the functionality of an unarmed strike ended up being a bit too costly, so how about an alternate Kata feat progression:

Weapon Kata
Prereqs: Monk level 6+, Weapon Focus (selected weapon)
Benefit: Choose one monk weapon (any weapon that can be used for a flurry of blows). The damage die used for this weapon is now equal to the unarmed damage die of a monk of five levels lower than your own, and the weapon may be used to make trip attacks.

Improved Weapon Kata
Prereqs: Monk level 9+, Weapon Focus (selected weapon), Weapon Kata (selected weapon)
Benefit: The damage die used now improves to the unarmed damage die of a monk of three levels lower than your own, and the weapon may be used to deflect arrows, if you possess the feat. Add any enhancement bonuses the weapon possesses to your Reflex save when deflecting arrows.

And for the future:

Greater Weapon Kata
Prereqs: Monk level 12+, Weapon Focus (selected weapon), Weapon Kata (selected weapon), Improved Weapon Kata (selected weapon)
Benefit: The damage die used now improves to the unarmed damage die of a monk of one level lower than your own, and the weapon is always treated as a Ki Focus weapon in your hands.

In short, it's a progression of three feats which eventually makes a weapon almost as powerful and versatile as your unarmed strike, but allows it to be enchanted. Of course, things that you just can't really use a quarterstaff to do (grapple, snatch arrows) don't really fit into this system... If you prefer this system, I'd suggest trading out Snatch Arrows to make way for Improved Weapon Kata, and possibly losing the Ki Focus on your quarterstaff, if you don't mind waiting til twelfth level to regain that functionaltiy.
 


ETA: Now.

Hopefully the scenarios don't disagree with anybody's notion of their character... They all seemed at least reasonable, if not taken from directly within your bios.

And no, I didn't overlook Joseph -- I could just see it making sense for him to be in any of those three locations (the sparring match at the Way of the Staff, the absinthe bar, or the Temple of Pelor), so I didn't want to create a fourth one. Go ahead and introduce him wherever you like.
 


Guilt Puppy said:
And no, I didn't overlook Joseph -- I could just see it making sense for him to be in any of those three locations (the sparring match at the Way of the Staff, the absinthe bar, or the Temple of Pelor), so I didn't want to create a fourth one. Go ahead and introduce him wherever you like.
Do you want him to be introduced right away or should I wait for a proper time, when some of the other PC's are around?
 

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