"Can anybody see what's happening?" shouts Syldar. Then she remembers that she can do something about that. As her fingers dance through the air, she says "tánc területén a fény". When she finishes, four spheres appear around the gondola, lighting the area.
"Hey, what's that?" she says, (probably) noting the shape in the water. Suspecting that it is not friendly to the halfling, she draws her bow.
[sblock="Actions"]Std: casting dancing lights. The spheres have to be within a 10 foot radius area, so the can be placed at (+10, +10), (+10, -5), (-5, +10) and (-5, -5) relative to some square, since the spheres that are the furthest apart are three diagonal squares, which is 20 feet for the diameter of the region, or a 10 foot radius. Each sphere provides lights as a torch, which is normal light for a 20 foot radius. That lights the entire area from (-25, -25) to (30, 30), except for a bit of the corners. If the squares in the map are 5 foot squares, that lights the entire width of the canal and both in front of and behind the gondola. Wow, that's a complicated cantrip to explain.
Move: assuming she sees the shape in the water, she draws her bow and 5 foot steps toward the water. Otherwise, she moves to the edge of the canal.[/sblock]
[sblock="Dice roller"]The dice roller continues to not work for me. Syldar's perception modifier is +1. Holyman: can you roll that for me? Thanks.[/sblock]