Systole
First Post
The mummies are destroyed, and with Taniwha now conscious it's a simple matter of retreating a short distance. Deprived of heat, the brown mold quickly falls dormant and begins to shrivel, and it's the work of a few minutes to cleanse it completely with a bit of magical cold.
A search of the mummies' bodies and sarcophagi reveals little. Evidently, they were placed here as guardians, and their master didn't particularly care to entrust his servants with any valuables. Even the mummy dust, which might otherwise be valuable to an alchemist, is rendered largely worthless by the presence of brown mold.
Proceeding further into the dungeon, the hallway opens into a moderately large chamber filled with closely-spaced pillars. Unlike the rest of the dungeon, the floors and ceiling here are made of polished slabs of colored glass. Each seems to have a different color, and on the whole the effect is rather tacky. On the far side of the room, a closed door leads onward.
[sblock=Basic Map]This isn't quite the right map, but it will do for now. Yes, the center pillar is different, but you can't see details from the hallway.
5' wide pillars, 5' space between pillars.[/sblock]
[sblock=OOC]I don't think it's worthwhile to go through the brown mold clean-up at this point. An easy solution would be Ray of Frost, so that's what I'm assuming you're doing.
Any healing you'd like to do, preparations you'd like to make, or rolls you'd like to make, go ahead. Nothing is threatening you at the moment. Also, the original adventure plan had one more encounter before the boss, and I think it makes more sense to leave it in.
I'll will go through XP in the next few days to see if anyone leveled.[/sblock]
A search of the mummies' bodies and sarcophagi reveals little. Evidently, they were placed here as guardians, and their master didn't particularly care to entrust his servants with any valuables. Even the mummy dust, which might otherwise be valuable to an alchemist, is rendered largely worthless by the presence of brown mold.
Proceeding further into the dungeon, the hallway opens into a moderately large chamber filled with closely-spaced pillars. Unlike the rest of the dungeon, the floors and ceiling here are made of polished slabs of colored glass. Each seems to have a different color, and on the whole the effect is rather tacky. On the far side of the room, a closed door leads onward.
[sblock=Basic Map]This isn't quite the right map, but it will do for now. Yes, the center pillar is different, but you can't see details from the hallway.

5' wide pillars, 5' space between pillars.[/sblock]
[sblock=OOC]I don't think it's worthwhile to go through the brown mold clean-up at this point. An easy solution would be Ray of Frost, so that's what I'm assuming you're doing.
Any healing you'd like to do, preparations you'd like to make, or rolls you'd like to make, go ahead. Nothing is threatening you at the moment. Also, the original adventure plan had one more encounter before the boss, and I think it makes more sense to leave it in.
I'll will go through XP in the next few days to see if anyone leveled.[/sblock]
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