Planescape Manual of the Planes for 5e on DMSGuild

New on the DMSGuild is the Manual of the Planes for 5th edition. The cover is stunning.

Manual of the Planes. An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game

It's over 300 pages and the credits page includes folks from The Draconomicon, The Dragonlance Companion, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon and Planewalker.com

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I love the special thanks.

This project was made possible by Roll20. Thank you for unlocking new horizons for the latest generation of planewalkers, bashers, berks, and touts. We’d also like to thank the giants on whose shoulders we stand when writing this book: Justice Ramin Arman, Richard Baker, Wolfgang Baur, David “Zeb” Cook, Bruce R. Cordell, Jeff Grubb, David Noonan, F. Wesley Schneider, Rick Swan, and all others who helped create and cultivate Planescape and the planes.

I've just bought it and am reading it now.


Here is the table of contents.

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I must admit I can't decided whether or not to get this product. I definitely don't need it, but I am interested in it. I funds; however, I really like art. And another part of me wants to make art for this book, but I simply don't have time.

PS - I do appreciate the authors coming on this forum and discussing the book too.
 

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I am wondering what it would look like (page count) if it was three books:
Player Book (basically chapter 1)
Setting/ DMs Book (chapters 2 & 3)
Bestiary (chapter 4)

Can anyone give rough page counts for those "books?"
 


49/214/72
OK, with those numbers I think we might need to beef up the theoretical "player's book." Maybe add factions like from the DnD Beyond supplement? So with art I'm seeing:

Book 1: 96 page player guide
Book 2: 256 - 288 page DM / Setting guide
Book 3: 144 page Bestiary.

or one 496 page omnibus. That is big, but perhaps not to big.

That is a lot of work to add art, revise layout, etc. Don't see that happen, but a little thought exercise I had to try!

Sorry for this tangent, back to regular programming now!
 



Personally, I'd love to completely redesign the look of modrons and slaadi, similar to how the rilmani have been recreated for 5E by the official book. Ah, some future day... :unsure:

hile I enjoy the whimsically clockwork version of modrons, my image of them has always been a more Sinister Geometry approach; organic and disturbing, luminous and perfect in a way that mortals cannot help but perceive as alien
I remember reading somewhere on here, or something, that in a dragon magazine, it was recommended to use Dice to represent Modron pcs/monsters/whatever. So, hey, the shape of the dice would be a very interesting modification/bases to how Modrons could look.

Then again, perhaps the alien geometry look would be something more along the lines of the various higher ranking Inevitables who have the cold look. While Modrons get the whimsical, but deadly, look we all know. Maybe that's why WoTC always stuck to that look for em.
 

Does anybody know what the full lists of races/species are in this?
I think I qualify:

Axani (Bladeling, Mechanitrix, Zenythri)
Bariaur
Chaond (Cansin, Slaadish, Uncannite)
Eventide (Diurge, Fairling, Gloaming, Lumi)
Genasi, Primordial (Ash, Dust, Ice, Lightning, Magma, Mineral, Ooze, Radiance, Salt, Smoke, Steam, Vacuum)
Goliath
Shyft (Buomman, Calcilach, Fogwalker)
 

I think I qualify:

Axani (Bladeling, Mechanitrix, Zenythri)
Bariaur
Chaond (Cansin, Slaadish, Uncannite)
Eventide (Diurge, Fairling, Gloaming, Lumi)
Genasi, Primordial (Ash, Dust, Ice, Lightning, Magma, Mineral, Ooze, Radiance, Salt, Smoke, Steam, Vacuum)
Goliath
Shyft (Buomman, Calcilach, Fogwalker)
I was just typing a reply and got ninja'ed.

However, you missed the Exiled Modron. It's entry doesn't start at the top of a page column.
 


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