It’s there for when you use a subclass ability like Shadow Monk’s spells or 4 Elements disciplines, or the “totally not a spell” abilities of the Sun Soul.You can do that with a kensei monk.
1: For free, you can spend a bonus action to add 1d4 dmg to your ranged attacks. So you aren't doing more attacks, but you are doing more damage with well aimed shots.
2: For Ki. In Tasha, Monks gain the power "if you spent ki this round, you can spend a bonus action to do one weapon attack". This looks great, but it's rarely usable because most ki uses are "spend ki to do cool bonus action X". In other words, your bonus action is busy.
You can make a good ranger damage dealer, yes. That isn’t what I proposed, though.however...
Using a Kensei monk (to get the longbow), if you miss, you can spend a bit of ki (1 ki for +2 to hit after the fact, up to 3 ki (ie +6)). So you spent ki to convert a miss into a hit and now you get to spend a bonus action shooting another arrow! (instead of adding 1d4 to 2 attacks). This pairs well with sharpshooter. If you get 2 great rolls and both attack hits without having to spend ki... well that's not too shabby an outcome either.
Yeah I actually need to discuss it with my group because I’m doubting whether it’s even legit.Ooof, that would not fly at my table. But hey, rulings not rules right?![]()
Arcane Archer is so disappointing, it really does need a rework.Perhaps re-doing the arcane archer would work? You could make it 1: not magic and 2: less mediocre?
So in my rough draft, the Trickshot has abilities to extend the range of ranged attacks with one handed weapons, and an option to make all thrown weapons finesse, and some other abilities that will benefit a thrower.Skirmisher class?
Thrown weapons needs some love, it’s probably the red-headed stepchild of ranged combat.
A Deepwood Sniper subclass would be nice. An ability or feat that lets you take a bonus action to aim and remove Disadvantage when attacking at long range.
Thrown weapons needs some love, it’s probably the red-headed stepchild of ranged combat.
The thing is, very few archer builds are satisfying to most players I know who want to play out the fantasy of being a genius of archery.Amen to that.
Between "dex is the god stat," in addition to certain feats (CBX, SS), I am not sure that you really need anything to make good archers- it's pretty much the baseline in 5e that archers are already great, and it's just a question of how much more Best-er do you want to make archers and dex without completely unbalancing the game.
But maybe re-fluff the arcane archer to be not arcane? The mundane archer?
That said, it would be pretty cool to see some work put into the "traditional" fantasy tropes of throwing daggers / knives / stars / axes and see where that might take you! I'd totally love to see that. (FWIW, the title of the thread made me think about the best Archer seasons. Which is neither here nor there, other than I will throw down and rank them any time).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.