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D&D 5E MtG D&D Commander Legends: Battle For Baldur's Gate Announce!

doctorbadwolf

Heretic of The Seventh Circle
They weren't planning on killing it, they assumed a third party publisher would snap up a licensing deal, they didn't, yet. Companies try and externalities costs all the time like this, it's just this time it blew up in their face this time.
To “blow up in their face” there would have to be a meaningful negative consequence.
 

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fenraar asked:

"What was the rationale for setting the next commander legends in Balders Gate? From the original commander legends reactions it seems there were a number of MTG legends that people still wanted to see printed whereas Elminster seemed to be the only one that I really saw people missing from AFR. Balders Gate is also just one city in the forgotten realms so presumably this limits options for legends vs the whole of the forgotten realms or other worlds/settings like Greyhawk or Eberron?"

"The second Commander Legends needed a theme and we thought the audience would enjoy another D&D set. There are going to be many opportunities to make more legendary characters from Magic’s past. We even have a whole premier expansion coming, Brothers War, set in the past with a lot of Magic characters people have been asking for."


Alot of folks have been complaining that setting this next Commander Legends in FR means they won't be getting characters that have been going cardless, without realizing that they probably partly made CL: BfBG a FR set is so CL didn't step on the toes of Brother's War.
 

Parmandur

Book-Friend

fenraar asked:

"What was the rationale for setting the next commander legends in Balders Gate? From the original commander legends reactions it seems there were a number of MTG legends that people still wanted to see printed whereas Elminster seemed to be the only one that I really saw people missing from AFR. Balders Gate is also just one city in the forgotten realms so presumably this limits options for legends vs the whole of the forgotten realms or other worlds/settings like Greyhawk or Eberron?"

"The second Commander Legends needed a theme and we thought the audience would enjoy another D&D set. There are going to be many opportunities to make more legendary characters from Magic’s past. We even have a whole premier expansion coming, Brothers War, set in the past with a lot of Magic characters people have been asking for."


Alot of folks have been complaining that setting this next Commander Legends in FR means they won't be getting characters that have been going cardless, without realizing that they probably partly made CL: BfBG a FR set is so CL didn't step on the toes of Brother's War.
Honestly a brilliant move. And just because Baldur's Gate is in the title, thst doesn't terribly limit the possibilities of characters.
 

They simply didn't care.
THE ONLY THING BUSINESS CARES ABOUT IS PROFIT MAXIMISATION.
They didn't want to support the staffing of individuals who would manage this.
Because they could make more profit employing people to manage the game. You have X resources. You can employ those resources to do A, which is profitable, or you can employ them to do B, which is more profitable.
It's not as if Wizards was authoring the books, or that the RPG team was needed to support an author.
The books could have been authored by a random word generator, based on the quality. They only sold because of the brand. But authors always need support. Publishing houses employ people to support the authors. Hasbro is a toy company, not a publishing house, so doesn't have that expertise. They could employ the people with the expertise, but that is inefficient - you have the costs of running two businesses, not one. With the D&D brand it becomes even more expensive, because you need to employ people to ensure consistency between the book business and the game business as well.

Here is an important rule for running a successful business: focus on what you are good at.
 



Baldur's Gate 2 wasn't even in Baldur's Gate at all.
True, it was mostly set in Amn, hence the subtitle Shadows of Amn. It was called Baldur's Gate 2 on the basis of being a sequel to Baldur's Gate 1. Which doesn't affect the point, Baldur's Gate has high name recognition (thanks to the classic CRPG), which is no doubt why it is being used for the MTG set. I doubt it will have much connection to the location.
 

Parmandur

Book-Friend
True, it was mostly set in Amn, hence the subtitle Shadows of Amn. It was called Baldur's Gate 2 on the basis of being a sequel to Baldur's Gate 1. Which doesn't affect the point, Baldur's Gate has high name recognition (thanks to the classic CRPG), which is no doubt why it is being used for the MTG set. I doubt it will have much connection to the location.
Well, they shared one piece of art that has the city in it, so non-zero.
 


Forbes article, although they get the Quart wrong, CL: BfBG is coming out Q2 not Q3 or Q4, it does confirm not in addition to new mechanics, original CL mechanics are coming back to CL: BfBG.

Not surprised by Partner returning, I'd be surprised if it didn't return, but surprised by the others. The other 3 mechanics from the original CL were (not including Legendary Creature reprints) are Cascade, Monarch, and Encore.
 

BTW IF some mechanics from AFR also return, this set will likely be higher complexity then the original Commander Legends by a fair amount, as long as you exclude the 32 Legendary Creature reprints, which only rarely appeared anyways in an Etched Foil slot.

Also given the lessons from AFR I could see some other mechanics like Experience, maybe Party, but I doubt it, Sagas, etc...
 

True, it was mostly set in Amn, hence the subtitle Shadows of Amn. It was called Baldur's Gate 2 on the basis of being a sequel to Baldur's Gate 1. Which doesn't affect the point, Baldur's Gate has high name recognition (thanks to the classic CRPG), which is no doubt why it is being used for the MTG set. I doubt it will have much connection to the location.

"The debut of Dungeons & Dragons: Adventures in the Forgotten Realms brought a mix of Magic and D&D to life in amazing ways—with many more stories and characters from the Forgotten Realms to share. Focusing on the city of Baldur's Gate and building on the Commander-first gameplay of 2019's Commander Legends, our return to Commander Draft with Commander Legends: Battle for Baldur's Gate brings in iconic characters, new mechanics, more flavorful spells from D&D, plus Commander Legends-style foil-etched legendary creatures—all packed into an even greater social experience.

Be ready when the battle begins in the second quarter of 2022."

I think it will very much have focus on Baldur's Gate, both the city and the Baldur's Gate series of games. Not that I think every Legendary Creature or Land will be set there, I don't, but I think alot of it will be. Key Locations will likely be special lands like maybe a new set of Dual Lands and some colorless lands with some special traits.

For Legendary Creatures, I suspect no less then 10 characters, not including Minsc, will be from BG3 including the playable characters released so far. I suspect a few characters from previous Baldur's Gate games will also be in the set, like Viconia, maybe Tiax.

I suspect key NPCs from Baldur's Gate: Descent into Avernus will be in as well. I think Bhaal, Myrkul, and Bane will get cards, but to Balance it out some good Gods will also get cards.

So at least 15 to 30 Legendary Creature cards will be tied to Baldur's Gate, but that would still leaves 42 to 89 Legendary Creatures and that doesn't include Planeswalkers that can be Commanders.

I expect no less then 15 to 30, possibly more will be loved characters from the novels, including Elminster as a Planeswalker with Partner and can be your Commander.

The rest I believe will be a mix of fameous monsters, Gods, and some new characters to increase diversity and to fill in niches, and plot points.
 

True, it was mostly set in Amn, hence the subtitle Shadows of Amn. It was called Baldur's Gate 2 on the basis of being a sequel to Baldur's Gate 1. Which doesn't affect the point, Baldur's Gate has high name recognition (thanks to the classic CRPG), which is no doubt why it is being used for the MTG set. I doubt it will have much connection to the location.

"The debut of Dungeons & Dragons: Adventures in the Forgotten Realms brought a mix of Magic and D&D to life in amazing ways—with many more stories and characters from the Forgotten Realms to share. Focusing on the city of Baldur's Gate and building on the Commander-first gameplay of 2019's Commander Legends, our return to Commander Draft with Commander Legends: Battle for Baldur's Gate brings in iconic characters, new mechanics, more flavorful spells from D&D, plus Commander Legends-style foil-etched legendary creatures—all packed into an even greater social experience.

Be ready when the battle begins in the second quarter of 2022."

I think it will very much have focus on Baldur's Gate, both the city and the Baldur's Gate series of games. Not that I think every Legendary Creature or Land will be set there, I don't, but I think alot of it will be. Key Locations will likely be special lands like maybe a new set of Dual Lands and some colorless lands with some special traits.

Like a Dual Land that is the HQ of the Flaming Fist, the Temple of the Wonderbringer, Tymora's Temple, the Wyvern Span Bridge, etc..., or named after Districts of the city, or even Faerun cities like a Black-Blue Baldur's Gate, a Blue-White Waterdeep, a White-Black Skuld, a Red-Black Calimport, etc...

For Legendary Creatures, I suspect no less then 10 characters, not including Minsc, will be from BG3 including the playable characters released so far. I suspect a few characters from previous Baldur's Gate games will also be in the set, like Viconia, maybe Tiax.

I suspect key NPCs from Baldur's Gate: Descent into Avernus will be in as well. I think Bhaal, Myrkul, and Bane will get cards, but to Balance it out some good Gods will also get cards.

So at least 15 to 30 Legendary Creature cards will be tied to Baldur's Gate, but that would still leaves 42 to 89 Legendary Creatures and that doesn't include Planeswalkers that can be Commanders.

I expect no less then 15 to 30, possibly more will be loved characters from the novels, including Elminster as a Planeswalker with Partner and can be your Commander.

The rest I believe will be a mix of fameous monsters, Gods, and some new characters to increase diversity and to fill in niches, and plot points, like some extra villains tied to the plot of the battle.
 

I've been thing about how many Commander Deck precons will be connected to CL: BfBG, at first I thought 2 like the last CL, but they really emphasized the social multi-player aspect of CL: BfBG and AFR had 4 Commander Deck precons for social reasons, so I now think it will be 4, outside chance of 5, but 4 I think is more likely.

The means it's most like we will get 2 Kamigawa Decks, 5 Commander 2022 New Capenna Decks, 2 Dominaria United Decks, 2 Brother's Wars decks, and 4 Warhammer 40,000. If CL: BfBG gets 4 Decks that 19 Commander Decks, each 100 cards apiece. That is 1900 cards.

This year it maxed at 15 Commander Precon Decks, 1500 cards.
 


Vael

Hero
What's the total count of new cards? (A lot of those 1500 are basic lands, lands no one plays once they get a decent collection, and sol rings et.al...).

According to my Scryfall search, this year has seen 168 cards created for and printed in Commander precons this year. With another 50-60ish for the 4 upcoming decks.

ETA: Sorry, that's 159 cards ... my first search included 9 cards that have been previewed for Midnight Hunt already, including the ones only in Set/Collector Boosters that make me very angry.
 

What's the total count of new cards? (A lot of those 1500 are basic lands, lands no one plays once they get a decent collection, and sol rings et.al...).

For the cheap decks I believe it's 3-6 new cards and in most others it's 16-17, with the exception of the upcoming Innistrad sets which are 15 new cards per deck.

This also doesn't count reprints cards with new art and text.
 



Vael

Hero
Did any Commander deck connect to commander legends 1? I thought only premier sets had commander precons with them
That's true, but it's a commander product, so there were two precons. A Simic (blue/green) land and sea monster deck and a Boros (red/white) equipment deck.
 

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