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5E New Statblocks for D&D's Kobolds

The weekend's streaming events at WotC revealed two Kobold-related things! First, they get a new alignment-free stat block; and second, there's a fan-made stablock for Three Kobolds In A Trenchcoat illustration.

The stat block is an unofficial one from Reddit user TamLin123.

3koboldstrenchcoat.jpg


On the official front, the site Venturebeat heard from WotC about races other than orcs, and recent discussions about changes to orcs and other previously evil races, and got the following reply:

“Orcs are not prevalent in the adventure, but Rime of the Frostmaiden does feature other creatures that are currently defined in the game as humanoids. Some cleave to a particular alignment, while others defy expectation. We’re of a mind that humanoid creatures, going forward, shouldn’t have prescribed alignments; alignment belongs to each individual. To that end, there’s a new kobold stat block in Rime of the Frostmaiden that identifies the creature as a humanoid of any alignment, which is a departure from the kobolds in the Monster Manual”.
 
Russ Morrissey

Comments

Mercurius

Legend
I have no issue with the idea that "alignment belongs to each individual." Individual DMs can still customize humanoids to their own liking. I do hope, though, that designers of specific campaign worlds still feel creatively free to offer their own takes on humanoids. The D&D rules and default assumptions can, and perhaps should, be general enough to facilitate a diversity of play styles, but specific campaign settings provide opportunities to play with different themes.

All that aside, I like the kobold(s).
 




AmerginLiath

Explorer
“Anyone could have been Three Kobolds In A Trenchcoat all along”

Well, the questions of racial identity and racial alignment may still be live ones, but we’ve officially now solved the problem of what to do when a player is suddenly absent for the latter sessions(s) of an adventure/campaign when there’s no reason/way for their character to have been separated from the party...
 



Panda-s1

Scruffy and Determined
I have no issue with the idea that "alignment belongs to each individual." Individual DMs can still customize humanoids to their own liking. I do hope, though, that designers of specific campaign worlds still feel creatively free to offer their own takes on humanoids. The D&D rules and default assumptions can, and perhaps should, be general enough to facilitate a diversity of play styles, but specific campaign settings provide opportunities to play with different themes.

All that aside, I like the kobold(s).
there are... how many official campaign worlds? and only in one of them are orcs, goblins, drow, gnolls, etc. aren't considered evil by default, that's some real creativity going on there.
 


Charlaquin

Goblin Queen
“Rime of the Frostmaiden does feature other creatures that are currently defined in the game as humanoids.”

Sounds like some creatures will probably be getting a type change so they can continue having fixed alignments. In particular, I’m guessing gnolls are going to be Fiends now :/
 

Mercurius

Legend
there are... how many official campaign worlds? and only in one of them are orcs, goblins, drow, gnolls, etc. aren't considered evil by default, that's some real creativity going on there.
In the past, yes. But we're already seeing more variation and will likely see more variation on the default themes. But the point is, campaign settings have always been and will continue to be variations on the default tropes of D&D, and that world designers should feel free to design their worlds with an eye towards internal coherence and creative freedom, and not automatically simply recreate default assumptions. Not sure how that is a controversial idea.
 

Panda-s1

Scruffy and Determined
In the past, yes. But we're already seeing more variation and will likely see more variation on the default themes. But the point is, campaign settings have always been and will continue to be variations on the default tropes of D&D, and that world designers should feel free to design their worlds with an eye towards internal coherence and creative freedom, and not automatically simply recreate default assumptions. Not sure how that is a controversial idea.
people are already doing that, and have been for a while. how would loosening restrictions on alignment make that less likely?
 

Jacqual

Explorer
there are... how many official campaign worlds? and only in one of them are orcs, goblins, drow, gnolls, etc. aren't considered evil by default, that's some real creativity going on there.
Eberron not evil, Wildmount is also not evil for orcs and drow, as orcs can be part of the human empire and the sailing area of the setting.
 



Panda-s1

Scruffy and Determined
Eberron not evil, Wildmount is also not evil for orcs and drow, as orcs can be part of the human empire and the sailing area of the setting.
okay so that's two (I think? is WotC gonna include Wildemount in their "canon" of settings? is that even a thing?)
 




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