Night's Embrace: Part 1--A Touch of Darkness


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(OOC: Wait, you're moving him to each window? I don't really see why he would need to do that, but let me know if you are because it makes you more likely to be spotted and such ;))
 

As the others naysay the idea, Blunt simply maintains hold on the rope and waits for Kel to act at the existing window. (OOC: thought it might be worth a look)
 

(OOC: Well, you can certainly try :) Also, if you guys don't have paper or a glass cutter, you may have to resort to something loud anyway...I've found that poor windows suffer a lot in RPGs--in my last FtF game the Executioner tried to cut the glass with an emerald she found because Emeralds have a Moh's Hardness of 8 :lol: )
 

With a worried look at Blunt and Kel's circus act, Sulannus nods at Titus and puts an arrow back to nock. She kneels down and watches vigilantly, the lamps and lanterns of the city at night being brighter to her eyes.

(A mere +2 to spot, but possibly less of a darkness penalty :))
 





(OOC: Okey dokey. In that case--)

*By the light of the sunrod, Kel can see into the darkened interior of the warehouse. It is stacked with rows and rows of crates, but there does not seem to be anything out of the ordinary from his vantage point at the window.*
 

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