Night's Embrace: Part 1--A Touch of Darkness

Kel wads up his cloak on the window in an attempt to muffle his break-in as much as possible, then uses his dagger hilt to break the glass pane.
 

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(OOC: Not going to try the old 'wet it, heat it up, then cool it down' approach to a clean break of the glass? I was almost expecting that. Okey dokey.)

*The old brittle glass shatters with a fairly-loud but somewhat muffled crack, pieces falling inwards and hitting the ground with a crash. Kel hears the sounds of guards or someone nearby shouting 'Hey, what's going on over there?'. With the light source, he's a dead giveaway, and there's not much time til those voices get close enough to see what's going on!*
 

RA, a ruling please? I know that an everburning torch is cool but I assume that the alchemical process which causes the gold tip of a sunrod to glow also generates intense heat. Is this correct? (If that's so, then it wouldn't be feasible to try and hide the sunrod under his shirt.)
 

[sblock=ooc sunrods etc]Sunrod description is silent on this. But the Everburning Torch is based on the Continual Flame spell and says the following: "The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen."

The sunrod is an iron rod, so if the tip generated heat, the rod itself would become too hot to hold in a bare hand, and there is nothing in its description to that affect.[/sblock]
 

(OOC: I concur partially--it says it eventually becomes 'burned out', so it seems that the sunrod generates heat, but it doesn't list fire damage, unlike a torch, so I must assume that it is somewhat hot but not hot enough to burn by a touch alone. It might eventually burn if he kept it inside his shirt for an extended period of time, though, just because the heat can't escape anymore smothered under there)
 

[sblock=OOC]RA, some more information, please?
  • Were the voices Kel heard inside the warehouse or outside?
  • How high were the stacks of crates and how far would it be to jump down onto them?
  • Is there any sort of ledge or walkway inside the window?
  • How wide is the warehouse?
  • Can Kel fit easily through the windowframe, or would he have to take his time to avoid jagged edges?
[/sblock]
 

(OOC: The voices were out on the street and a few streets over--if they came from inside the warehouse, there would probably be some light in there to indicate it.

The stacks of crates go thirty feet high at the highest. That means if he times a jump just right, he could leap onto one with minimal harm (1d6), although the fact that his allies tied the rope to him will make such an action more difficult (though he could get them to lower him slowly into the window or something).

There is not a ledge or walkway inside the window.

The warehouse is about one hundred fifty feet wide.

Since the old brittle glass cracked easily and Kel is rather small, he can fit into the hole pretty easily. There are jagged edges, but it is unlikely that he will be pierced by them.
 

[sblock=ooc]Kel could try to use the Jump or Tumble skill (DC 15) in order to reduce the height of the fall/jump and the associated damage by 10ft.[/sblock]
 
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Kel stiffens as he hears the voices coming closer. Then, whipping the sunrod inside his shirt and tucking it under his belt, he leans back and calls out softly, "Guards coming. See if you can break some windows on the warehouses in the next block to draw them off. Pull me up! And stay as low as you can."

Then he starts to climb back towards the roof.
 

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