Night's Embrace: Part 1--A Touch of Darkness

(OOC: You posted that he made his way down after Kel built the 'stairs'. However, the attack occurred before the stairs were done ;) He can attack the boar, if he likes, or guess a random spot and try to maybe hit the summoner)
 

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"Help. Not more animals. OK - Chaaaarge!"

[sblock=OOC]Kel will race to help Sul push over the stack of crates, avoiding the boar if at all possible. We need to do this quickly, folks, since nobody's on maximum hp!

Tumble +7[/sblock]
 
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*Kel charges forward and slams into the crates, a push that is not strong enough on its own, but combined with Sulannus's attempt, it manages to topple the stack. Unfortunately, it does so on top of Kel and Sul, rather than falling in the other direction. Of course, this also means it falls on the boar. Sulannus is knocked on the side of the head by a crate and falls unconscious underneath the fallen pile. The boar is trapped in the crates, while Kel manages to evade the worst of the falling objects and comes out on top. As to the summoner, his magic is interrupted, and he is stuck somewhere underneath the stack, though he is still invisible.*

(OOC: Kel's Push 7 + 1 = 8 (+2 ) = 10.

Kel makes his Reflex Save, 2 Damage.

Sul takes 6 Damage and falls unconscious under the crates.
Boar takes 7 Damage and is trapped under the crates.
Summoner takes 4 Damage and is trapped under the crates)
 

Blunt makes his way down, whatever way he feels is most appropriate. Concern for his colleagues utmost on his face, and determination to deal with the summoner - once uncovered.
 

(OOC: Jumping is almost certain to knock him out. Climbing has a fair chance of no progress being made and/or falling, plus it will take several rounds. Any preferences? :heh: )
 

Rystil Arden said:
(OOC: Jumping is almost certain to knock him out. Climbing has a fair chance of no progress being made and/or falling, plus it will take several rounds. Any preferences? :heh: )
<sigh> Blunt realising that he can't readily join the melee in time to make a difference, instead takes out his sling (move action) and loads it (move action).
 


[sblock=OOC]Unless something better presents itself - the boar threatens to break free, or he is in a position to free Sulannus and offer first aid (probably better left to Shan) - Kelloran is extremely motivated to find the summoner and stick pointy objects into him. Specifically, a dagger: attack +1, damage 1d4+1 + 1d6 sneak attack[/sblock]
 

(OOC: :lol: Sounds good--problem is that he's invisible and under crates--until he starts casting again, he should be almost impossible to find, though when he does, Kel can have an easy target (minus the 50% miss chance and possibility of hitting into the wrong square of course) since the summoner is pinned under crates :) Of course, he can only cast in there spells with no Somatic components)
 


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