Night's Embrace: Part 1--A Touch of Darkness


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(OOC: He can't necessarily uncover either right away, as there are too many crates to move in one round. If he starts moving them off, it will give a circumstance bonus to Sul to escape and a smaller one to the boar. Of course, since Sul is unconscious and can't use that circumstance bonus, it is of less help than if she was awake :()
 



"Titus, see if you can help Sulannus. I'm going to deal with this pig!"

OOC:
Kel moves to kill the summoned boar. Attack +1, damage 1d4+1 +1d6 sneak attack.
 

(OOC: Was it possible to climb the rope down along the wall? And if so can Shan willingly fail a check to slide down the rope and catch himself further down? What would the DC be, and is there only one attempt before hitting the ground?)
 

(OOC: No--the crates were up against the wall, and the rope had to go in the window and then around the crates, so it doesn't make it most of the way down (plus the crates aren't exactly a steady wall). You can try that, but there's a decent fall after the rope ends--a new possibility for Blunt and Shan, actually, is to climb down a bit and then jump onto the fallen pile, which is lower than the full stack but higher than the ground)
 


(OOC: Climb followed by jump would be only a 15 foot drop if he can Jump 15 feet (reducing that by 10 means no damage if he makes a second Jump check). That increases to 20 feet if he misses by 5 or less, and the full 30 if he fails by more)
 

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