Ok - whew, boy, it's been a while since I've checked this thread. I stopped checking it after I decided to wait for Osis, and - said this in the e-mail, but it bears saying again - after he got back, my end got hectic, so...

Either way, I'm gonna try and get the ball rolling again. Fidgit - got your e-mail; normally, expecting to see me in the Hive would be a good assumption, but it's been a busy week, once classes started up again. Something about four-day weekends; professors think it's their job to swamp you on both sides of 'em. [Grumble] Ok, let's see... Oh, yes - Skade, you're more than welcome to join in (though you'll probably not see this since I've waited so long; I'll message you.) Now, about character creation.
1st level (apprentice rules from
DMG allowed)
28 point-buy
3/4 max starting gold
Once again, for those interested in psionics, I use the Secondary Discipline rules, and Variant Powers Known from
If Thoughts Could Kill; I know you don't have it, Capellan - I'll be sending you an e-mail with the necessary information after I finish this post. If anyone else needs it, let me know. Well, because we'll be playing in my homebrew, there's a number of little changes - check out
my site for the PDF that contains race/class information, as well as a map of the region. A quick summary is as follows:
- Humans: Sub-cultures, but with one exception (the Talaire) they have the same racial traits as in the PH.
- Dwarves: Fairly standard; known for truthfullness; altered racial bonuses.
- Elves: Snooty bigots. There standard alignment is not CG. They've got a highly structured, elitist society, and they look down (with pity, not hatred) on all the "lesser" races. Only two they really hate are dwarves and half-elves.
- Gnomes: Fey creatures that make great druids, not illusionists. They're literally fey, so a little more unusual than most.
- Halflings: Gypsy-like nomads.
Lastly, as far as creating your characters... I've got a few requests. First off, I'm not going to place any limits on what your backgrounds are, other than that they're appropriate for 1st-level characters (ask me if you're unsure, but it should be pretty obvious.) The thing is, I'd like you to agree amongst yourselves why you're travelling together - other than being total strangers that met at the tavern.

You obviously can't include much that's setting specific, but if you decide that you're all in a city, I can give you specifics for those. Wilderness - same situation. The point is, I'm happy to run a game in any location, and I'd like you guys to decide where, through your character's histories. Sound good?