OOC: House Millithor in COSQ part 4

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Isida, I'm sort of looking at this list... I have 3 items that have multiple items, all core.

I have Soul Fire from the BoED (pg. 112) and the Bracers of the Blinding Strike +6 (pg. 155) Magic of Faerûn. Of course I don't really need the armor part and would like to slide that off and use the coins for something else... If not hey, I guess I can always have a backup plan.

Oh yeah and I turned a clock of resistance into an amulet as I rather dislike cloaks and such.


Code:
Manual of bodily health +4	110,000
Manual of gainful exercise +4	110,000
Keen, Ghost Touch adamantine Morningstar +5	101308
Mithral Breast Plate +5 (Soul Fire)	85,200
Mithral Buckler +5	26,015
Bracers of the Blinding Strike	        102,000
regeneration, Sustenance ring of	93,750
Ring of Free Action, Free Fall	43,300
Belt of Giant Strenght +6	36,000
amulent of Resistance	25,000
Winterlands Boots of Striding and Springing 	9,250
 
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One thing I would request, if you're combinging magical items, is to slightly up the price. Getting two abilities put on one ring means you could technically have the powers of four or more rings, but only be using two slots. So I would like those that are combining magical items (as if you want to eliminate certain powers off of a multi-power item for extra cash, you can, but do try to do it by the formula) to pay a little extra. Maybe 40% more for the total cost of the two items combined? Does that seem fair?

(I didn't worry as much in my other games, but this is a big, epic game and the less insanity there is, not that I can stop much of it at this point, the easier it will be on me.)
 

Isida Kep'Tukari said:
Does that seem fair?

I know that a few of the others have already done the 1.5 cost from 3.5 so you might get more of a complaint. As for why, consider the items that I added 2,200, 2,500, and 2,500 and they where added to an item that cost 90k, and 40K, and 5,500 I do sort of mind...

The ring of regeneration and sustenance now costs: 129500 instead of 93,750. ) (Total change: 35750) That's too much if you ask me. So I'll simply drop all the second ability items. :)

Except for maybe the boots... It's only 2 grand I can live with that. ;)
 
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Isida, I sort of fat fingered my keyboard and you replied before I got done editing so I thought I would repost this to catch your eye.

Brother Shatterstone said:
I have Soul Fire from the BoED (pg. 112) and the Bracers of the Blinding Strike +6 (pg. 155) Magic of Faerûn. Of course I don't really need the armor part and would like to slide that off and use the coins for something else... If not hey, I guess I can always have a backup plan.

If the Bracers make you cry please say something to me about it... :)
 

Well, maybe we can work something out, but there's a limit on what you can wear for a reason. If someone wants to find a more favorable formula (such as in Tome and Blood) and convince me otherwise, I could reconsider.

Now, as for Soulfire... You know I automatically reached for the Book of Vile Darkness before I double-checked the source. Anyway, the DM may cry, but if you have the cash for it, that's what it's there for. Besides, targeting a fighter with a Fort save is silly anyway. I'd much rather torture the (living) spellcasters with my death effects and level-drainng attacks. Bracers of Blinding Strike are quite nice, but then again they cost a boatload and that's the point. Have fun with them! :)
 

Isida Kep'Tukari said:
One thing I would request, if you're combinging magical items, is to slightly up the price. Getting two abilities put on one ring means you could technically have the powers of four or more rings, but only be using two slots. So I would like those that are combining magical items (as if you want to eliminate certain powers off of a multi-power item for extra cash, you can, but do try to do it by the formula) to pay a little extra. Maybe 40% more for the total cost of the two items combined? Does that seem fair?
Well, there's already a 50% price increase when adding multiple abilities to a single item. And the market price still caps at 200,000, so most of the items with multiple abilities shouldn't be game-wracking, as you can still have only one or two major abilities in a single item, and they cost more. Or, as is more usual, they have tons of smaller enhancements in them.

I mean, Quertus has 6 different cloaks fused in his cloak and a ring with 4. I could start to move those abilities to robe/vest slots or somewhere else or course. But come on, we have 760k, if we start to divide the items then we'll have like at least 300k left while we run out of slots, unless of course we go for the most expensive items one can find, even though we have no use for them.

Besides, Brother Shatterstone already mentioned the ring of regeneration and sustenance combination -type sillyness. It basically increases the cost of small enhancements by 10 times when added to expensive items. It would cost 20k to add the elvenkind property to a cloak of charisma +6. Frankly, that's too much IMHO.

Besides, ûber-items-of-doom are just so much cooler than horde of +5 to jump thingies.

You're the boss though. I'd suggest that if you want to up the prices, go for the 3.0 increase, which doubles the price of additional enhancements. That's the price one can pay to make the item slotless anyway.
 
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Well, if we go for the 'double the cost of additionals', I'll start just making them slotless abilities instead, and make them harder to dispel.
 

Isida Kep'Tukari said:
One thing I would request, if you're combinging magical items, is to slightly up the price. Getting two abilities put on one ring means you could technically have the powers of four or more rings, but only be using two slots. So I would like those that are combining magical items (as if you want to eliminate certain powers off of a multi-power item for extra cash, you can, but do try to do it by the formula) to pay a little extra. Maybe 40% more for the total cost of the two items combined? Does that seem fair?

(I didn't worry as much in my other games, but this is a big, epic game and the less insanity there is, not that I can stop much of it at this point, the easier it will be on me.)

It's no big deal. As Dalamar said I'll simply make them slotless (And use my two empty slots). Bigger items have more flavour and are more personal than the standard equipment, but if you stand by your ruling I can work around it.
 



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