VLAD the Destroyer
Adventurer
@Quickleaf I took the Guild Artisan background. Normally it gives you Insight and Persuasion as skills. Can I change one of those for the Commerce skill instead?
Absolutely, yes.@Quickleaf I took the Guild Artisan background. Normally it gives you Insight and Persuasion as skills. Can I change one of those for the Commerce skill instead?
4 bonus skills? How about Alchemy, Arcana, Investigation, and Sage Lore (astronomy)?Hey DM, it looks like me having a Headband of Intellect would give me more skills. Imma let you pick them. Make them appropriate to the game, or around a certain theme. They’re skills that are basically given to me when I wear the headband, so they belonged to someone else who wore it. I like surprises!
Yeah, that's basically it.So I had a reading failure. I completely missed that an artificer got Mechanics and a Craft for free.
If you're choosing between Rogue and Druid, both have strong narrative connections. Without giving away too much...I'm noticing the artificer has all the thieving skills needed. Should I switch to druid? We don't have many full casters...
Ah, sorry, saw some of you PMed me now. Yes, it works! I only have one suggestion to make it "play nicer" with the overarching campaign goal, but I'll message you privately.@Quickleaf does the backstory I sent you work for my character?