FYI, my character's up in the RG. I really love the generative AI image websites for character pics! ;-)
Yeah, the occasional AI art distortions actually worked out in your favor. Aric's backstory is classic.
The name of his murdered halfling friend is Morin Littlebucket; he has a surviving sister in Lonelywood.
Yes, your secret is good.
For your other language, I have a couple recommendations: Reghedic (spoken by the four human Reghed tribes), Winter Wolf, or Yeti feel like they'd fit.
Please let me know if I missed anything. I'll be thinking about spell selection, so those in the character sheet are subject to change.
Only 2 things stood out as needing attention, otherwise looks good!
1. Proficiencies. Because I have a bigger list of skills in my house rules, the druid (like the other classes) starts with an extra skill, so you should have one more skill proficiency from your class list (which is also expanded in my house rules). Also, I've subsumed tools into skills – so your herbalism kit? That's subsumed by Nature. So, as a druid, instead of getting automatic proficiency in herbalism kit, you get automatic proficiency in Nature (which in my house rules includes using an herbalism kit).
2. Your equipment looks funky, but it's hard for me to understand what's happening there to troubleshoot. How did you do your equipment?
Question for you
@Quickleaf :
- The shape water cantrip works on snow, right (i.e. snow is water)? I'm assuming that five foot square of snow gives half as much ice, ok? So assuming the spell can move snow, can it move snow to make it denser into ice (i.e. moving the flakes closer together)? I'm also assuming it can move ice, can you please confirm?
Starting with the hard questions.

So even leaving out the snow question,
shape water has grey area the GM needs to adjudicate. For example, freezing over a fishing hole in the ice? Yeah, I would say that would work. Now what if an enemy has been pushed into that hole? Yeah, I would still say it works cause it's freezing the surface. These sorts of corner cases will arise in play, and we'll need to figure them out on the fly.
Snow
is water scientifically, but it's not in common parlance. For example, snow doesn't "flow" in the usual sense that water flows, unless it's unique conditions (like an avalanche or a snowdrift). So, moving snow out in the tundra? No, I would say that isn't possible. But directing a bit of already moving snow during a snowdrift or using it to try to escape/survive an avalanche? Yeah, I would say that's possible.
Then the freezing snow question. For me, that's a "yes, but." The "but" part being still can't freeze snow with creatures in it (e.g. no restraining their legs embedded in snow by freezing them in place). That would be exceeding the cantrip's intent and power. But making a section of snow slippery ice? Yeah that would be possible. Freezing the snow in a pine tree to drop it 30 feet on an enemy below? I'd probably tone down the damage to be consistent with a low-damage cantrip, so something like 1d6 bludgeoning/tier (normal cantrip damage scaling). That's what I mean by having to make situational calls. Can't predict all your shenanigans.
I'm completely open to either alternative. Whatever you are comfortable with
@Quickleaf
OK, let me think on it. Open to others' thoughts on the "wanderer" feature for Outlander in the meantime.
EDIT: Oh! Good call on jotting down your wild shapes. There are two variations/improvements we can say Aric hasn't encountered yet: Polar Bears (brown bear with swim speed) and Ice Spiders (giant spiders with a few changes). When you encounter those, you can enhance the brown bear & giant spider forms.