(OOC) Scourge of Daggerford (Full)


log in or register to remove this ad

I've been working on a combat-map, and I've discovered to my dismay that a "D&D Scale" map (what with each person taking up a five-by-five foot space) means that BOATS wind up either HUGE compared to what they are IRL, or CRAMMED (which they were, historically, but c'mon!)

Also, it's really hard to find D&D map-worthy top-down pictures of boats. What you get is either too technical, or a made-for-D&D (by someone who knows next to nothing about ships and boats) map.

At any rate, use your imagination! The Daggerford riverboat, in my imagination, is like a small longship, able to be rowed by eight men, or sailed, (or both!). I couldn't get the oars on the map, so imagine them. The goblin's one is very similar (more on THAT later) but covered in spears and shields hammered on, and a hastily-built prow-ram.

The scale of how this fight starts is pretty big, so I hope you can tell what's going on with the map zoomed out so far.

I'll put the map up soon.
 

Feel free to come up with some tactical ideas here, you probably have a minute before the boat grinds up on shore (there's a possibility the goblins will hear that, though they might not know what it is.) You could start firing range weapons just before that happens, if you like, getting a surprise round. The boat won't go upriver as fast as you can travel by foot on land, just so you know.

For those of you who haven't played one of my games, I usually gather up all the information (including initiative and round one attacks) from everyone first, and then resolve the round all at once. If there's any conflicting weirdness because of initiative order, I usually fudge it first by changing people's targets or position, or if it's really off, I'll ask the player who's turn won't work properly if they want to change something. It doesn't happen too often. Usually it's pretty easy to fudge.

For those of you who have played my game, I'm going to move the "damage tracker" into the "notes" section. I'll see if I like it better there. Everything mechanical that you need to know should wind up in "notes" and "rolls" will just "prove" it. You'll see. I hope it works.
 




They could try, I suppose.

One of the problems with that, is if they don't come in hard, the boat won't go very far into the shallows, and won't "stick" (it could be at the mercy of the current).

But, there's no guarantee that the goblins will notice the boat come in anyway.

At any rate, I'll make it possible, if you want to try it.
 

Are they looking to fight or rescue survivors? They could always keep one or two men back to guard the boat and receive survivors.

Squirrels are evil!
 


Probably for the best. Wouldn't want to get stuck on a boat with people shooting fire arrows at you.

Squirrels are evil!

We would probably actually be fine since we have rowers and not sails. Fire really is only a danger to sails...and smokepowder. I don't imagine the would would catch quickly. It would have to be accellerated (oil, Greek fire), or the fire not discovered (someone left the coffee pot plugged in again!).
 

Remove ads

Top