(OOC) Scourge of Daggerford (Full)

BTW, I have been known to allow people to stack relevant tool proficiencies with skills in the past.

Now that Xanathar's is out, they have a pretty great (IMO) official system in place for making tools much, much better than they used to be. We'll be going with that now, instead.

The simple version is: If you think a tool proficiency should stack with a skill check, you get advantage on the skill check. (If you use the tool, or if your training in the tool might apply).

(Sorry if you're in multiple games of mine and read this post multiple times)
 

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[MENTION=6855204]tglassy[/MENTION] and [MENTION=6801311]KahlessNestor[/MENTION] Just lettin' you both know that Titus and Angis need to go for me to roll over the round. No big hurry, but you're up when you get the chance.
 

[MENTION=6855204]tglassy[/MENTION] and [MENTION=6801311]KahlessNestor[/MENTION] Just lettin' you both know that Titus and Angis need to go for me to roll over the round. No big hurry, but you're up when you get the chance.

I posted. Sorry it's a bit of a mess. I remembered I might have advantage from stealthing and hiding, but wasn't sure. If he didn't, then the crit didn't happen and the to hit was 16 and the damage was 7, I believe.
 

You're right, you did. AFAIK, you'd only lose your 'unseen' designation if your opponent moved into line-of-sight (which he did) and you no longer had any cover (but you do). That's how I understand it, anyway.

Playing this slow is teaching me stuff! IRL I would just fudge-and-forget. (Make a ruling and move on.)

Stealth might be the most complex rules of the game.

EDIT to add (Now that I've looked at your turn): You do, however, have to attack from your hiding spot, before you move. You absolutely COULD do that here (even though the angle looks tricky), so I'm going to assume (fluff-wise) that he throws as he's running forward, just before the Bugbear spots him behind Drui. Mechanically, you throw then move (to keep the advantage).

He would have had three-quarters-cover at that point, but you critted anyway.

(I'm not normally this rules-lawyery, but I'm trying to drill some of the little details into my brain.)
 
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[MENTION=23484]Kobold Stew[/MENTION] Hold Up! Tommi's already gone this round! I probably confused you by posting a map after your turn. I thought that those who hadn't gone yet would benefit by being able to tell where the Bugbear was relative to them. I still have [MENTION=6855204]tglassy[/MENTION] Titus to go, then the round will roll-over. We can use that turn of Tommi's if the Bugbear is still up, but I suspect he won't be.
 


I'm sorry, put me Titus on autopilot for the moment, using Morwin to get advantage on his attack. I don't have a lot of time to post and I don't want to hold up the game.


Sent from my iPhone using EN World
 

I'm sorry, put me Titus on autopilot for the moment, using Morwin to get advantage on his attack. I don't have a lot of time to post and I don't want to hold up the game.

S'okay. It occurs to me that if Angis critted, it's probably dead and you'll just double-move up anyway. I'll try to roll the round over ASAP (probably 6-8 hours from now).
 

You're right, you did. AFAIK, you'd only lose your 'unseen' designation if your opponent moved into line-of-sight (which he did) and you no longer had any cover (but you do). That's how I understand it, anyway.

Playing this slow is teaching me stuff! IRL I would just fudge-and-forget. (Make a ruling and move on.)

Stealth might be the most complex rules of the game.

EDIT to add (Now that I've looked at your turn): You do, however, have to attack from your hiding spot, before you move. You absolutely COULD do that here (even though the angle looks tricky), so I'm going to assume (fluff-wise) that he throws as he's running forward, just before the Bugbear spots him behind Drui. Mechanically, you throw then move (to keep the advantage).

He would have had three-quarters-cover at that point, but you critted anyway.

(I'm not normally this rules-lawyery, but I'm trying to drill some of the little details into my brain.)

I'm a little looser with Stealth, which might be the issue. I figured the corner of the building would still keep me unseen for most of my move before I threw the axe (and would have prevented LOS from my starting location). In any case, you can break up your movement anyway.
 

I'm normally loose with it too. My strictness here only came up because I made the (probably foolish) choice of looking up the rules to make sure I didn't unfairly rule anything!
 

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