[OOC] WD's Against the Orcs

I know it's slowed down over the past couple of days but that's because of the trap stuff. I like the pace of the game over all. I posted a possible solution to the traps IC unless any of you have objections I'm ready to move ahead with those plans.
 

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That plan sounds good to me. I think Nerve should stay on patrol, but I don't see any obvious problems with that plan.

The upside to the rolling logs is they're fairly easy to reset - all we have to do is get the logs back up into the village and tie them up again, and we can even set them up in different places each time.
 

I'm good with the plan as well, I have been trying to RP Mordok as the quiet mercenary, only doing what he's paid to do, not that I am disappointed with the pace, etc. He's the action guy, but knows enough not to chase orcs through the forest either, again he was only paid to protect the town, not kill orc tribes ;)

I'm really happy with this game :)
 

Yeah, I'm really enjoying this game too :) The pace is good, and I've always wanted to play a sneaky scout-ish type (and so I apologize if I give a little too much detail in my scouting plans ;)). I also see Nerve as a strong, silent type of person. He'd be more comfortable with sitting silently waiting for whatever to happen, watching what's going on around him, than he would be in a barroom conversation.
 
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I am basically okay with Niehaus' plan but I'd replace the Tar Pits with Spiked Pits. I just don't trust those fire traps...

How about the boiling water to drop on the orcs? Maybe from the rooftops if the manage to enter the village?
 




Spiked pits are fine with me I switched to spiked pits from tar in my IC post. Boiling water sounds fine but we'd have to have a fire on the roof for the pot of boiling water to sit on, which could cause problems.
 

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