UngeheuerLich
Legend
Which ones in the 2024 rules?Well, I think we all know RAI, but since other features expressly call out temp HP vanishing when the feature effect ends, but polymorph doesn't, RAW it doesn't. They'll fix it in the errata....
Which ones in the 2024 rules?Well, I think we all know RAI, but since other features expressly call out temp HP vanishing when the feature effect ends, but polymorph doesn't, RAW it doesn't. They'll fix it in the errata....
Yes. I’m saying that specifying the amount is X doesn’t tie it to the beast form. Defining the value of the temp hp is all that bolded text is doing.The effect of the spell is "you gain temp HP Equal to the HP of the Beast Form". If you don't select a form, you gain nothing, so there's your correlation. This is not like Wild Shape which specifically says you gain temp HP equal to your Druid Level.
It’s a great comparison. Temp hp is instantly granted by all these spells. Which is the precise point. They use the same language as polymorph ‘you gain temp hp’ and yet they extend beyond the spell duration.That is a bad comparison, because False Life does not require Concentration, it merely grants you the Temp HP, period! Heroism is also another bad comparison because although the spell requires Concentration, the spell description does says that a creature gains THP equal to your spellcasting mod at the start of its turn until the spell ends. The THP should go away when the spell ends unless you willfully disregard this.
No. I am saying that you aren’t properly defining the effects. Gain temp hp is an instantaneous effect, it always happens immediately and the spell tells you when it happens.That is what is says, or are you saying that Concentration doesn't mean what is says? It says verbatim: "Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends." Although both rules are General, Concentration is the more specific here because THP is granted by a spell requiring Concentration.
Yes. Nothing says that’s the ‘specific’ rule when it comes to temp hp. In fact, see world tree barbarian for what a specific temp ho ending rule looks like.It is not made up, it is based on CH7 spell duration, which say that a spell with a Duration that requires Concentration follows Concentration rules. You want to disregard this, you're welcome to do so; it's your table.
I think you misunderstood. It was praise not insult that I was giving you for consolidating the rules.People are reading rules in a vacuum, or cannot properly express what they want to say, so someone had to put all the rules in one place for cohesion.
Which ones in the 2024 rules?
Ok. Good point.
It seems that for features it is clearer because they are not spells, so they have to have clearer language, and spells have a whole chapter dedicated to the rules that govern them. In the case of the Life-Tree Barbarian feature, they specifically call out THP ends when Rage ends because it is an effect granted by going into Rage.Ok. Good point.
So for features it is clearer. An argument why the druid should keep the temp hp for shape shift.
Although: vitality surge itself does not state it. A very lenient reading could tie it to the use of rage... so it by default vanishes at the end of rage, while life giving force states it because it is used on other people... stretching my argumentation very thin...
Do you have any examples for spells? I have not noticed a single one there. Asking that, because spells explicitely have a duration entry in the rules.
Agreed. As much as I don't like the idea of druid keeping them, the amount is notably less than something like abusing polymoprh so easily something a DM can handle.Ok. Good point.
So for features it is clearer. An argument why the druid should keep the temp hp for shape shift.
Correct, like Wild Shape those temp HP would remain after the rage ends... if you have any left.Although: vitality surge itself does not state it.
I don't see how you could read it that way, even with a lenient twist.A very lenient reading could tie it to the use of rage... so it by default vanishes at the end of rage, while life giving force states it because it is used on other people... stretching my argumentation very thin...
I haven't reviewed any of the spells other than ones people bring up in the thread. So, honestly, I don't know.Do you have any examples for spells? I have not noticed a single one there. Asking that, because spells explicitely have a duration entry in the rules.
There are only 4 spells in the 2024 PHB that grant THP and have Concentration: Polymorph, True Polymorph, Shapechange and Heroism. Of those, the only Heroism specifies that its effect ends with the duration.I haven't reviewed any of the spells other than ones people bring up in the thread. So, honestly, I don't know.
Small correction, 2024 heroism doesn’t say the temp hp end. It says gaining them on the start of your turn ends with the spell.The problem with spells is that this distinction is not explicitly made, so people are poking holes at the rules to see what sticks. WotC assumes that players will follow the Concentration rules since it says spell effects end when concentration ends, but because spells like Polymorph don't have that specific line that the Barbarian feature has, then this must mean that they follow standard THP rules. We will continue to have this debate until errata comes out because there will be players who will stick with their conclusions until official ruling comes out.
There are only 4 spells in the 2024 PHB that grant THP and have Concentration: Polymorph, True Polymorph, Shapechange and Heroism. Of those, the only Heroism specifies that its effect ends with the duration.
I concur (after reviewing all the spells).There are only 4 spells in the 2024 PHB that grant THP and have Concentration: Polymorph, True Polymorph, Shapechange and Heroism. Of those, the only Heroism specifies that its effect ends with the duration.
Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends. If the effect has a maximum duration, the effect’s description specifies how long the creator can concentrate on it: up to 1 minute, 1 hour, or some other duration. The creator can end Concentration at any time (no action required). The following factors break Concentration.
The effects of a spell are detailed after its duration entry. Those details present exactly what the spell does, which ignores mundane physical laws; any outcomes beyond those effects are under the DM’s purview. Whatever the effects, they typically deal with targets, saving throws, attack rolls, or all three, each of which is detailed below.