Remathilis
Legend
[MENTION=40328]Animal[/MENTION]
Since nobody gave you the pro-cons, I'll give you the rundown.
OD&D (1974): The original. Fun, but since the rules are piecemeal, very hard to start with. I'd say skip it.
Basic: Basic D&D comes in two major formats: B/X (Basic Expert, early 80's) and BECMI (Basic Expert Champion Master Immortal, late 80s). The two expert sets (blue boxes) are different as the scale of the game changed, but they're generally compatible. The latter BECMI D&D was compiled into the Rules Cyclopedia in the 90's.
Basic has 7 classes (fighter, magic user, cleric, thief, elf, dwarf, halfling) in the core. Demihuman's are classes and only have one option (dwarf and halflings are roughly fighters, elves are fighter/mages). Ability scoes are similar to 3e. Class features and spells are simpler, but the game scales much higher (36th level for humans). Basic tends to be more high-fantasy and the classes are a bit weaker.
AD&D 1e: Basic with a lot more complex options. Ability scores changed (need higher #s to get a bonus, and each score had multiple bonuses). Race and class separate. More classes (paladin, ranger, druid, illusionist, assassin, monk) and races (gnome, half-elf, half-orc). High Hit Dice equals more hp on average. Classes have more abilities. Combat adds more factors and options. Initiative is a mess. More monsters (demons, devils, etc) and spells. More pulpy-sword and sorcery feel to the text.
AD&D 2e: Revision to 1e. Some things are streamlined. Wizards can specialize in schools of magic. Clerics can be customized to deity (though no rules for this was really given). Assassins, half-orcs and monks gone in core, bards made core. Revised initiative and surprise. Demons and Devils renamed, dragons and giants buffed. More high-fantasy and myth in the text. Overall, tries to clairify and correct 1e while being mostly compatible.
I prefer 2e and BECMI versions (the latter in the RC). You have to be careful with all of them though, they have lots of weak spots and odd rules, and things don't balance out like they should. That said, they are A LOT of fun.
Since nobody gave you the pro-cons, I'll give you the rundown.
OD&D (1974): The original. Fun, but since the rules are piecemeal, very hard to start with. I'd say skip it.
Basic: Basic D&D comes in two major formats: B/X (Basic Expert, early 80's) and BECMI (Basic Expert Champion Master Immortal, late 80s). The two expert sets (blue boxes) are different as the scale of the game changed, but they're generally compatible. The latter BECMI D&D was compiled into the Rules Cyclopedia in the 90's.
Basic has 7 classes (fighter, magic user, cleric, thief, elf, dwarf, halfling) in the core. Demihuman's are classes and only have one option (dwarf and halflings are roughly fighters, elves are fighter/mages). Ability scoes are similar to 3e. Class features and spells are simpler, but the game scales much higher (36th level for humans). Basic tends to be more high-fantasy and the classes are a bit weaker.
AD&D 1e: Basic with a lot more complex options. Ability scores changed (need higher #s to get a bonus, and each score had multiple bonuses). Race and class separate. More classes (paladin, ranger, druid, illusionist, assassin, monk) and races (gnome, half-elf, half-orc). High Hit Dice equals more hp on average. Classes have more abilities. Combat adds more factors and options. Initiative is a mess. More monsters (demons, devils, etc) and spells. More pulpy-sword and sorcery feel to the text.
AD&D 2e: Revision to 1e. Some things are streamlined. Wizards can specialize in schools of magic. Clerics can be customized to deity (though no rules for this was really given). Assassins, half-orcs and monks gone in core, bards made core. Revised initiative and surprise. Demons and Devils renamed, dragons and giants buffed. More high-fantasy and myth in the text. Overall, tries to clairify and correct 1e while being mostly compatible.
I prefer 2e and BECMI versions (the latter in the RC). You have to be careful with all of them though, they have lots of weak spots and odd rules, and things don't balance out like they should. That said, they are A LOT of fun.