4e Rangers did have a few magical powers though, since they had a slice of the Primal power source- I remember a teleport that gave me +5 to all defenses for a turn, another teleport that linked two squares on the battlefield so you could blink from one to another, and a power that let you reshape the terrain.
As for Rangers and magic, well, other than 4e and some variant options to remove spells in 3e (which were strictly worse than having access to magic in the first place), Rangers have had magic as long as I've been playing the game. So I'm not sure why anyone would want to make them less magical just because.
Now wanting actual class features instead of spells? That would be nice, but it's obviously not WotC's bag- even in 3e, you needed specialty spells to make Rangers really good (outside of the Sword of the Arcane Order). In fact, there was a spell that let you shoot a volley of arrows, as I recall.
WotC is obviously more comfortable cranking out a bunch of new spells than they are with making class and subclass abilities, so I'm terrified of what a spell-less Ranger would look like, if they made one.