D&D 5E Revel's End... magi-tech that jumps the shark!

Adventures should make sense in the context of the world. I'm not sure Revel's End does.
That way lies madness. Tombs where none of the traps work because they’ve long since rotted away. Dungeons with no challenging monsters because ecosystems don’t support multiple large apex predators that can challenge the party. Giants that break their legs when they move due to the cube-square law. Boring and uninspired magical items because they are the only ones you can make with the item crafting rules.
 

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That way lies madness. Tombs where none of the traps work because they’ve long since rotted away. Dungeons with no challenging monsters because ecosystems don’t support multiple large apex predators that can challenge the party. Giants that break their legs when they move due to the cube-square law. Boring and uninspired magical items because they are the only ones you can make with the item crafting rules.
Absolutely not.

The first just means designing traps more appropriate to what you're getting at. If you want thousands of years, you want magic traps.

The second is on you. If you can't handle that you aren't good at designing dungeons nor trying terribly hard. I could handle that when I was 14. It just needs to be "good enough", too, not perfect.

The giant point is totally nonsensical and is the exact opposite of "making sense in the context of the world" is, so is 100% you, 0% the guy you're quoting.

The fourth point is also completely nonsensical. Why on earth would that be the case? What game world says that? Again this has nothing to do with "making sense in context of the world". It sounds like the opposite - mindlessly using game-rules as physics - which is totally incoherent with your third point as a bonus!

It's absolutely possible and not even particularly hard to to make adventures that make sense in the context of the world they're in. Claiming it's "madness" is just sad.
 




Vaalingrade

Legend
Sounds like a big step in the right direction for having fun, interesting and logical for a world that has advanced with magic as part of it.

The idea that people would sit on their thumbs with access to light magic, illusions, and fire magic and NEVER come up with ways to use it in day to day life is flabbergasting. And the idea of not doing that for reasons of 'verisimilitude' completely negates the concept of the word much like most use of that word in D&D spaces. People acting logically with what resources they have should not 'break' our immersion.
 

jasper

Rotten DM
Console. The console is a (1 magical device ) that resembles a desk with a slanted top and is bolted to the floor. It is a Large object with AC 15, 18 hit points, and immunity to poison and psychic damage. The console has the following (2 magical )properties, which are disabled if it is reduced to 0 hit points:

Swap 1 with artificer. Swap 2 with artificer
Swap 1 with space. Swap 2 with mechanical
 

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