Psyzhran2357
First Post
People really don't like Dragonborn huh. And mechanically, they're barely stronger than a grounded Aarakocra. Ouch. Poor Dragonborn.
I don't get it, but if it works for you, great.
I really really don't get how goliaths fit into any of that, though. They aren't video game reminiscent at all.
And like...they are big giantish people who live in the high mountain, why the need for any rewrite?
Champions of Valor said:It's unclear how old the goliath race was or where they originally came from, but it was commonly believed that they were somehow related to stone giants or earth genasi.
People really don't like Dragonborn huh. And mechanically, they're barely stronger than a grounded Aarakocra. Ouch. Poor Dragonborn.
Wait, there's only room for one? that seems strange.Maybe because there are other big giantish people that live in the high mountains? How many races can the high mountains support -- much less giant ones?
But they fit just fine in every published setting. They also aren't shoehorned anything in 5e. They're the only player race that fills their niche, so I don't see how they could be superfluous.Goliaths are totally superfluous and are trying to fill a niche that is already filled. There is nothing interesting about them. Additionally, they are a shoehorn concept -- i.e., trying to make a large player character into a medium frame. In current published game settings, they don't even fit. The only exception I can see would be Dark Sun as they could replace the half-giant role. (It should go without saying they would fit in a Spelljammer or Sigil setting).
How is that even relevant to anything?They came in at the end of 3rd edition and were not a part of 1st or 2nd. I have played plenty of D&D where goliaths, dragonborn, tieflings, etc. were not even NPC races -- game played fine without them.
Nope.It seems to me the fault line here is between those that like lore and world building versus those that see a collection of attributes that are packaged as a "race".
People really don't like Dragonborn huh. And mechanically, they're barely stronger than a grounded Aarakocra. Ouch. Poor Dragonborn.
They’re just entirely tacked on and unrelated to established lore and the dozens of existing plant monsters and floral humanoids.
They’re not “hey this is a humanoid shambling mound” or “an intelligent twigling/ vibe blight”. They’re just new and out of nowhere.
It’d be simmilar to if they wanted to make a new race of pure good outsiders and didn’t even remotely connect them to angels and the like.
Gnomes are an existential yuck.we shouldn't yuck on other people's yum.
Except gnomes. We should all be able to agree that gnomes are a frivolous and ankle-biting scourge that should be eliminated from all known D&D editions.
I don't get it, but if it works for you, great.
I really really don't get how goliaths fit into any of that, though. They aren't video game reminiscent at all.
And like...they are big giantish people who live in the high mountain, why the need for any rewrite?
idk, like I said, you do you, I just don't get it at all.
You just described why they're better as they are. WHy would I want playable shambling mounds? They're not connected to shambling mounds. If anything, it'd be playable treants, but even then, manifestation of the primal spirits is more interesting than playable treants, and also not mutually exclusive with it. You can have both side by side. They do different things in terms of narrative.