Oh yeah, it only really covers situations where your enemy is blocking your path, otherwise, rogues in particular, would find it easier to go around using their bonus action. If your opponent is big enough, you can move through its square for free as well. My PCs have used it occasionally though.I feel like people are massively overplaying what dmg272 says for the tumble thing
In order for that to avoid an OA you would need to A: be unable to just walk around the other side of the monster you want to tumble through (ie wall/other monster). B: Have a second opponent in a near football defensive line style lineup where you have [monster][empty 5ft square][monster] -AND- C: be excited about wasting your bonus action to do it.OVERRUN
When a creature tries to move through a hostile
creature's space, the mover can try to force its way
through by overrunning the hostile creature. As an
action or a bonus action, the mover makes a Strength
Athletics) check contested by the hostile creature's
Strength (Athletics) check. The creature attempting the
overrun has advantage on this check if it is larger than
the hostile creature, or disadvantage if it is smaller. If
the mover wins the contest, it can move through the
hostile creature's space once this turn.
SHOVE ASIDE
With this option, a creature uses the special shove
attack from the Player's Handbook to force a target
to the side, rather than away. The attacker has
disadvantage on its Strength (Athletics) check when it
does so. If that check is successful, the attacker moves
the target 5 feet to a different space within its reach.
TUMBLE
A creature can try to tumble through a hostile creature's
space, ducking and weaving past the opponent. As an
action or a bonus action, the tumbler makes a Dexterity
(Acrobatics) check contested by the hostile creature's
Dexterity (Acrobatics) check. If the tumbler wins the
contest, it can move through the hostile creature's space
once this turn.
If you don't have that defensive line style lineup someone could literally just walk dash or even dash+cunning action dash+etc in circles around the creature they want to tumble through.
All three of them are elements of past editions stripped of a reason to exist & pasted from the cutting room floor to the dmg.
Nonetheless, mechanics aside, this is allowing you to do what acrobatic characters want to do - dodge past an opponent. The fluff is up to you.