[Saga] Star Wars: Rebels with Style OOC


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Can I at least suggest giving it a major penalty to hit at point blank and short range since it has so many benifits to hit at long range?

Its not annoying at all. If anything, it shows that Saga could really use an Arms and Equipment guide soon! One of my favourite books from the Revised stuff. So many fun toys...

I don't know, I mean star wars isn't like DnD its not about the goodies. Or at least magic weapons ie Master Craft. Its more about the character capabilities then what they are carrying.
 
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Shalimar said:
Can I at least suggest giving it a major penalty to hit at point blank and short range since it has so many benifits to hit at long range?
Ack, yes.

That was something in the first writeup of the rifle that I think fits very well to help balance it out. Would definitely agree it should stay in, considering the scope, range bonus, etc.
 



AMG, is this about right?

Sorosub Nightstalker (Ltd. Sniper Rifle)
Cost: 4000 Damage: 3d8+2 RoF: S
Weight: 4.5kg Type: Energy Availability Military

Range: PB (0): 0-30 Short (-2): 31-60 Med (-5): 61-150 Long (-10): 150-300 Extreme Range (-15): 301-450


Special:
-Extreme Range: that goes from: 301-450 sq at -15 penalty, however the additional range comes at a cost, the rifle gets only 25 shots per power pack, half of what a normal rifle gets
-Low-light Targeting scope: A standard Low-light Targeting scope, . The Scope may be removed to treat the rifle as a standard blaster rifle. Adding/Removing the scope requires 10 minutes and a DC 10 mechanics check
-Balanced for Range: The rifle is specially balanced for long range granting a +1 Bonus to attack at Medium, Long, and Extreme Range. The balancing and targetting scope also Applies a -5 to hit at Point Blank and Short Range

To Breakdown what you get:
1,000 cr (Standard Blaster Rifle)
1,000 cr (Low light Scope)
2,000 cr (+2 Damage customization)
-5 to hit at Point Blank & Short Range/+1 to hit at Medium-Extreme Range
Extreme Range/ 25 Shots per Power Pack

there is a drawback to every benifit that isn't paid for outright meaning its balanced to the standard guns. Its not clearly better or worse than anything else, just different. Carrying a Heavy Blaster pistol as a side-arm even negates the major downside of the weapon.
 
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Shalimar said:
-Low-light Targeting scope: A standard Low-light Targeting scope, Applies -5 to hit at Point Blank and Short Range. The Scope may be removed to treat the rifle as a standard blaster rifle. Adding/Removing the scope requires 10 minutes and a DC 10 mechanics check

I understand your desire to ensure it is balanced, but this makes the rifle completely unusable in a normal combat. Normal combats happen at PB to Short ranges. I will be lucky to be able to fire it at medium+ ranges.

With what I have it takes a free action to switch over the scope and then I still suffer a -2 to hit. I have a reduced chance to hit, but a chance still. A -5 is really steep. Perhaps the total penalty for shooting in PB-Short range with the scope on is -5 and with the Scope flipped over (free action) is -2.
 

The blaster rifle, according to errata, has Accuracy +1 at short range. I am moving out and extending the bonus to the long ranges which do not get used very often.

A -5 is over kill for the extending of the bonuses to the far ranges. A -2 applied at the most used ranges should be enough.
 
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How about we extend the short range to include PB, that way the rifle does not have a PB.

This way I suffer the -2 from the rifle and -2 from the extended Short Range? This will put my PB/Short and Medium and Long ranges to exactly the same bonus to hit. Then we do not worry about the scope being on or off at all.

How does that sound?
 
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Why not just carry a side arm for close range combat? A heavy blaster pistol does the same 3D8 damage. Sniper Rifles aren't designed for close combat, and snipers are always issued side arms for exactly that reason.
 

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