Ampers&
First Post
AMG, that is perfectly reasonable, and I agree that a focus of Rebellion v. Empire is definitely more interesting for everyone involved than a Force-centered game. However, I would ask to plead my case, as I think the concept I had in mind could mesh with your intentions quite well.
I've played everything from the slicer scoundrel to acrobatic Jedi to straight-up Force wizard, and in this case I actually envisage a character with some history working with the Rebellion. His Force use would be as subtle as possible, specializing in farseeing, so he would likely work as an intelligence-gatherer. Obviously the Rebels would be aware of his talents and thus he would be kept strictly under-the-radar, I'm thinking very discreet in a modern military sense (heck, Luke might not even know about him, only a handful of higher-ups most likely). Because of his combination of training with the monks and the Rebellion, he'd be a no-nonsense guy who takes his role very seriously, for he knows his life depends on discretion.
If it just won't work, that's fine and dandy, I know from experience that the GM's perogative is important to the game. I just wanted to put forth my best effort because this is a concept I've had for a while and have been itching to play.
I've played everything from the slicer scoundrel to acrobatic Jedi to straight-up Force wizard, and in this case I actually envisage a character with some history working with the Rebellion. His Force use would be as subtle as possible, specializing in farseeing, so he would likely work as an intelligence-gatherer. Obviously the Rebels would be aware of his talents and thus he would be kept strictly under-the-radar, I'm thinking very discreet in a modern military sense (heck, Luke might not even know about him, only a handful of higher-ups most likely). Because of his combination of training with the monks and the Rebellion, he'd be a no-nonsense guy who takes his role very seriously, for he knows his life depends on discretion.
If it just won't work, that's fine and dandy, I know from experience that the GM's perogative is important to the game. I just wanted to put forth my best effort because this is a concept I've had for a while and have been itching to play.
