Character sheet is up...... well a draft of it.
He is not force sensitive, yet. Depending on how the playing goes, he may or may not become force sensitive. I'd like to see how he "feels" first.
[sblock=Kyne]
Race: Human
Class: Scout 4
Age: 21
Height: 1.8m
Weight: 80kg
Str: 10 +0 mod
Dex: 16 +3 mod (15 + 1 level adj)
Con: 10 +0 mod
Int: 14 +2 mod
Wis: 16 +3 mod (15 + 1 level adj)
Cha: 10 +0 mod
Speed: 6
Dmg Threshold: 18
Defense
Fort: 13 (10 + 2 armor + 1 class + 0 con)
Ref: 20 (10 + 5 armor + 2 class + 3 dex)
Will: 17 (10 + 4 level + 0 class + 3 wis)
Base Attack: +3
Blaster Pistol: +6 dmg: 3d6+2 /2d6+2
Blaster Carbine: +6 dmg: 3d8+2 /2d8+2
Talents:
Acute Senses---reroll perception check, must take the reroll
Improved Initiative--- reroll init, must take the reroll
Feats:
Weapon Proficiency (simple, pistols, rifles) **class
Armor Proficiency (light) **bonus
Running Attack **bonus
Vehicular Combat **racial bonus
Improved Damage Threshold **1st level
Skill Focus (pilot) **3rd level
Skill:
Initiative: 10 (2 level + 3 dex + 5 trained)
Knowledge (tactics): 9 (2 level + 2 int + 5 trained)
Knowledge (Galatic Lore) 9 (2 level + 2 int + 5 trained)
Mechanics: 9 (2 level + 2 int + 5 trained)
Perception: 10 (2 level + 3 wis + 5 trained)
Pilot: 15 (2 level + 3 dex + 5 trained + 5 skill focus)
Stealth: 10 (2 level + 3 dex + 5 trained)
Survival: 10 (2 level + 3 dex + 5 trained)
[/sblock]
[sblock=Equipment]
Armor Flightsuit
Astromech R2 Droid
Blaster Pistol
Blaster Carbine w/ scope
Knife
Long Range Comlink (encrypted)
Field Kit
Utility Belt
Electrobinoculars
Aquata Breather
5x power packs
Hip Holster
Enhanced Low Light Targeting Scope
Credits Chip: 11,475
[/sblock]
Feel free to suggest more equipment

The field kit and utility belt hold quite a bit of the things I feel would be needed for a proper pilot.