[Saga] Star Wars: Rebels with Style OOC

Little heads up for everyone. Free Xenon is out for a month, meaning Garret is in NPC mode...which essentially means the rest of the group is in NPC mode. At this point, they're basically waiting on your signal. Just wanted to remind you guys you'll have some support in the air. :cool:
 

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And, it seems I wasn't as free as I thought I might be the last week.

Sorry about the silence guys. I'm pretty exhausted from family being around, but its all quiet again. Should be back to normal posting tomorrow after I get a good long sleep.
 

Does anyone know the Saga 'official' crew stations off the top of their head?

Shalimar -- I'm sure that our characters would have discussed who was going to fly the shuttle before we started this little exercise; looking at their character sheets, Lia, Dr. Viria, and Duerr all are trained pilots. Viria and Duerr have heavy weapon proficiency, so if the shuttle has any pilot-operated weapons Viria should probably pilot, with Lia as copilot (and Duerr running any gunner-operated weapons).
 

My point was really that with 6 crew stations, and 5 of us, with one who can't really do anything with the ship, two of the captives could help out if they had any skill.
 

Hmm...

Going through the starship roles and our abilities

pilot/copilot - Garret, Lia, Viria, and Duerr are trained pilots, but Lia and Garret are not proficient in pilot-operated weapons; also, K2 is trained in pilot
gunner - Viria and Duerr have heavy weapon proficiency; no one else does
commander - Duerr and Garret have training in tactics; currently no one has talents that aid this spot, though if the game lasts long enough, Istara likely will
system operator - Istara is focused in use computer and trained in mechanics, Garret is trained in mechanics, Viria is trained in use comuter and mechanics, Duerr is focused in mechanics; K2 is trained in use computer and mechanics
engineer - Duerr is focused in mechanics. Istara, Garret, and Viria are trained in mechanics, as is K2.

... so yeah, it does look like Kay can't do all that much in a starship.

Given the setup in Starships of the Galaxy for a Lambda-class shuttle, I'd say we probably should go
pilot - Lia (the pilot-operated guns aren't very good)
copilot - Viria (best gunner with best guns)
gunner #1 - Duerr
gunner #2 - captive or Kay if no one's better
systems operator - Istara
engineer - K2 or captive (Duerr would be better, but needed as gunner)
commander - vacant or captive
 

drothgery said:
Does anyone know the Saga 'official' crew stations off the top of their head?

Shalimar -- I'm sure that our characters would have discussed who was going to fly the shuttle before we started this little exercise; looking at their character sheets, Lia, Dr. Viria, and Duerr all are trained pilots. Viria and Duerr have heavy weapon proficiency, so if the shuttle has any pilot-operated weapons Viria should probably pilot, with Lia as copilot (and Duerr running any gunner-operated weapons).

top row

left is co-pilot, middle is gunner, right is an aux station

bottom row

left is pilot, middle is system ops, right is another aux station.

And, based on my skimming of the Saga book, it seems as if it's possible for a ship to shoot a gun at something regardless of where it's facing. Am I wrong? Because I hope I am and that my limited experience with Saga space combat is to blame.
 

possum said:
And, based on my skimming of the Saga book, it seems as if it's possible for a ship to shoot a gun at something regardless of where it's facing. Am I wrong? Because I hope I am and that my limited experience with Saga space combat is to blame.

There's no facing in Saga starship combat. A square at starship scale is much larger than a ship, and ships are considered to be manueverable enough to bring their guns to bear against any target in a round.

I moved my suggested spot for Lia to pilot because it looks like a Lambda shuttle's copilot-operated weapons are better than the pilot-operated weapons, and Viria's a better shot with vehicle weapons.
 

Someone may want to finish stunning this Intel Officer.

I have to say, after watching the imps all take so many stun shots to go down it make me want to just kill them instead so the damage isn't cut in half. It does tend to boggle the mind as to how Leia went down to 1 stun shot in Episode 4 considering she was at least 5th level (assuming she gained 5 levels between there and Return of the Jedi).
 

Shalimar said:
Someone may want to finish stunning this Intel Officer.

I have to say, after watching the imps all take so many stun shots to go down it make me want to just kill them instead so the damage isn't cut in half. It does tend to boggle the mind as to how Leia went down to 1 stun shot in Episode 4 considering she was at least 5th level (assuming she gained 5 levels between there and Return of the Jedi).
Yeah...stun is definitely not that effective. I continually recheck FAQs and the books themselves every single time just to make sure I haven't missed something. If you can do enough damage to beat the HP of a guy, its good...but then, that's just as good as shooting them normally.

The real advantage, from what I can see, is really in popping a guy with a stun shot or two to drop his attack/defenses then finishing them off or something similar since that kind of thing has REALLY hurt the Imps' accuracy and such. Though there's still the possibility I've somehow missed something about it...if so, feel free to speak up.

On a similar note, a question for you guys. We're basically in the home stretch for this intro stuff and I wanted to get some thoughts or suggestions on how I'm doing things or even what you guys would like to see.
 

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